Omniversal Battlefield Wiki


Durability is the ability of a physical product to remain functional, without requiring excessive maintenance or repair, when faced with the challenges of normal operation over its design lifetime.

Logically, characters who can produce a certain level of kinetic energy or force must be able to survive the same or a comparable level of Force, based on Newton's Third Law. If this wasn't the case the characters would strain themselves or break their bodies

For more in-depth descriptions on each category, please read the Tiering System and Attack Potency pages.


Below Average

Human level

Athlete level

Street level

Wall level

Small Building level

Building level

Large Building level

City Block level

Multi-City Block level

Small Town level

Town level

Large Town level

Small City level

City level

Mountain level

Large Mountain level

Island level

Small Country level

Country level

Large Country/Small Continent level

Continent level

Large or Multi-Continent level

Moon level

Dwarf Planet level

Planet level

Large Planet level

Dwarf Star level

Red Dwarf level

Star level

Large Star level

Solar System level

Multi-Solar System level

Galaxy level

Multi-Galaxy level

Universe level

Universe level+

Multi-Universe level

Multiverse level

Multiverse level+

High Multiverse level+

Quantaverse Level

High Quantaverse Level

Low Hyperverse level

Hyperverse level

High Hyperverse level

Metaverse level

High Metaverse level

True Abstraction