Omniversal Battlefield Wiki

Articunos
The magnificent, seemingly translucent wings of this legendary bird Pokémon are said to be made of ice.

Shiny Articuno
The magnificent, seemingly translucent wings of this legendary bird Pokémon are said to be made of ice.

Galarian Articuno
Its feather-like blades are composed of psychic energy and can shear through thick iron sheets as if they were paper.

Character Synopsis[]

Articuno is a dual-type Ice/Flying Legendary Pokémon introduced in Generation I. It's Galar counterpart is a a dual-type Psychic/Flying first showcased in The Crown Tundra. Articuno is among the trio named "The Legendary Birds", with their main motif being ice. It's said that Articuno will appear to lost travelers on icy mountains and in their trail, leave a chilling atmosphere created from it's icy wings.

Character Statistics[]

Tiering: Low 6-B

Verse: Pokémon

Name: Articuno

Gender: Varies

Age: Unknown, likely at least Several centuries old

Classification: Legendary Bird, Legendary Pokémon, Titan of Ice, Winged Mirage, The Freeze Pokémon | Legendary Pokémon, Cruel Pokémon

Special Abilities:

Superhuman Physical Characteristics, Ice Manipulation (Stated to have wings made of ice, which can freeze water vapor contained in air or make snow from mere flaps. Can freeze people who make contact with it), Flight (Through it's wings), Energy Manipulation (Ice Beam shoots a beam of energy that has a freezing effect), Metal Manipulation (Steel Wing covers Articuno's wings in metal for attacks), Telepathy (Mind Reader looks into the minds of an opponent to see what they do next), Earth Manipulation (Ancient Power uses earth and rocks as attacks), Statistics Amplification (Through Ancient Power and Tailwind), Barrier Creation (Through Magic Coat and Reflect, which create barriers that can also reflect incorporeal attacks), Healing (Roost self-heals Articuno); Resistance to Ice Manipulation, Absolute Zero, Ground-type moves and Sleep Manipulation

Superhuman Physical Characteristics, Flight (Through it's wings), Mind Manipulation, Telekinesis, Telepathy (Through being a Psychic-type), Reactive Power Level (Through Competitive), Air Manipulation (Has control over the winds), Barrier Creation (Through Reflect, which create barriers that can also reflect incorporeal attacks), Earth Manipulation (Ancient Power uses earth and rocks as attacks), Statistics Amplification (Through Ancient Power and Tailwind), Dream Manipulation, Absorption (Through Dream Eater, which consumes dreams), Healing (Recover can heal Articuno's health), Precognition, Time Manipulation (Future Sight grants the user the power to see an opponent's attacks and intercept them in the future, even bypassing barriers or precognition), Reality Warping (Through Track Room), Sleep Manipulation (Certain moves can make opponents fall asleep); Resistance to Fighting, Grass, and Psychic-type moves

Destructive Ability: Small Country Level (One third of The Legendary Birds, whom of which could defeat Lugia when all putting their powers together, albeit much weaker than them typically)

Speed: FTL (Above Diglett, who are stated to move at the Speed of Light. Can easily intercept abilities such as Flash and other abilities that involve light being used as an attack)

Lifting Ability: Unknown

Striking Ability: Small Country Class (Capable of incapitating Lugia when alongside Moltres and Zapdos)

Durability: Small Country Level (Comparable to it's Legendary Bird brethen, whom of whch 1/3 of Lugia's power)

Stamina: Very High (Articuno can fight against the other Legendary Birds for lengthy amounts of time)

Range: Extended Melee Range normally, up to Kilometers with powers

Intelligence: High

Weaknesses: Mainland Articuno is weak to Fire, Electric, Steel and Rock-type moves whilst Galarian Articuno is weak to Rock, Ghost, Electric, Ice and Dark-type moves

Other Attributes[]

List of Equipment: Bright Powder (An item that decreases accuracy by 10% every attack; This can only be used by Mainland Articuno)

Notable Attacks/Techniques:

Passives (Mainland)[]

  • Pressure: Articuno makes the opponents expend twice as much energy, tiring them out twice as quickly.
  • Snow Cloak: Causes Articuno's evasion tp raise during hailstorms.
  • Frostbite: Freezes opponents who make physical contact with Articuno

General Abilities (Mainland)[]

  • Ice Beam: Articuno fires off an icy blue beam of energy from its mouth that can freeze the opponent. It can also be used to create ice in general and freeze water.
  • Water Pulse: Articuno fires off a sphere of water that can confuse the opponent.
  • Steel Wing: Articuno coats its wings in a metal, presumably steel, and attacks the opponent with them. It may also raise Articuno's defense.
  • Mist: Articuno creates a mist that protects its stats from being affected by the opponent. It can also be used to obscure their vision to a degree. It also protects Articuno's allies.
  • Gust: Articuno flaps its wings creating a damaging gust of wind.
  • Mind Reader: Articuno reads its opponents mind to figure out their next movements to ensure its next attack hits.
  • Ice Shard: Articuno fires multiple small shards of ice at the opponent.
  • Ancient Power: Articuno manipulates nearby rocks with an ancient power and hurls them at the opponent. This may raise all of Articuno's stats.
  • Agility: Articuno lightens and relaxes its body to raise its speed.
  • Freeze-Dry: Articuno rapidly cools the opponent, possibly freezing them. Unlike other Ice Type moves, it's super effective on Water Types.
  • Reflect: Articuno raises a psychic barrier around itself and its allies that halves the damage of physically based attacks.
  • Hail: Articuno starts a hailstorm that damages all but Ice Types. It also increases the accuracy of Blizzard.
  • Blizzard: Articuno blows a blizzard at the opponent, possibly freezing them. Its accuracy is increased in hailstorms.
  • Tailwind: Articuno starts up a wind current that doubles its speed as well as that of its allies.
  • Roost: Articuno roosts to heal itself. This move leaves Articuno grounded while it heals.
  • Powder Snow: Articuno blows a chilling gust of powdery snow at the opponent, possibly freezing them.
  • Hurricane: Articuno flaps its wings creating a hurricane to damage the opponent and potentially confusing them. Its accuracy is increased under rain but decreased under sunny conditions.
  • Sheer Cold: Articuno attacks by freezing the opponent to absolute zero temperatures. As an Ice Type its accuracy is increased for Articuno. Other Ice Types are immune.
  • Tackle: Articuno tackles the opponent.
  • Peck: Articuno pecks the opponent with its beak to deal damage.
  • Leer: Articuno leers at the opponent to lower their defense.
  • Mirror Coat: Articuno coats itself in a barrier that reflects all incorporeal/intangible attacks with double the power.
  • Sky Attack: Articuno coats itself with energy and charges at the opponent. It has a high chance of dealing critical damage and/or causing the opponent to flinch.

General Abilities (Galarian)[]

  • Gust: Galarian Articuno flaps its wings creating a damaging gust of wind.
  • Psycho Shift: If Galarian Articuno has a status condition it can transfer it to opponent using its psychic power.
  • Confusion: Galarian Articuno releases a weak telekinetic burst that can potentially confuse the opponent.
  • Reflect: Galarian Articuno raises a psychic barrier around itself and its allies that halves the damage of physically based attacks.
  • Hypnosis: Galarian Articuno utilizes hypnotic suggestion to send the target organism into a deep sleep.
  • Agility: Galarian Articuno lightens and relaxes its body to raise its speed.
  • Ancient Power: Galarian Articuno manipulates nearby rocks with an ancient power and hurls them at the opponent. This may raise all of Galarian Articuno's stats.
  • Tailwind: Galarian Articuno starts up a wind current that doubles its speed as well as that of its allies.
  • Psycho Cut: Galarian Articuno tears at the opponent with blades of psychic power. This move has a high critical hit ratio.
  • Recover: Galarian Articuno mends itself, restoring its health.
  • Freezing Glare: Galarian Articuno fires its psychic power from its eyes, which may leave the target frozen.
  • Dream Eater: Galarian Articuno begins to consume the dreams of sleeping organisms, stealing mental energy from them and using up to half of the absorbed energy for regenerating health.
  • Hurricane: Galarian Articuno flaps its wings creating a hurricane to damage the opponent and potentially confusing them. Its accuracy is increased under rain but decreased under sunny conditions.
  • Mind Reader: Galarian Articuno reads its opponents mind to figure out their next movements to ensure its next attack hits.
  • Future Sight: Galarian Articuno predicts an attack, and slightly later, a move hits them. This move bypasses defensive boosts and forcefields/barriers.
  • Trick Room: Galarian Articuno creates a bizarre area in which slower Pokémon get to move first for five turns.

Others[]

Notable Victories:

Notable Losses:

Inconclusive Matches: