“ | The only dependable thing about the future is uncertainty | „ |
~ Amarant Coral |
Character Synopsis[]
Amarant Coral is initially an boss in Final Fantasy IX but after being defeated by Zidane, he becomes one of the leading protagonists. At the age of 18, he became notorious for his power and at 24, he worked as a bodyguard for a noble, until Zidane stole something and framed him for it. His next and last job as a bodyguard was when he was requested by Queen Brahne to obtain Garnet's pendant and assassinate Vivi. He would go on to fulfil this goal until he was stopped by Zidane in a 1v1 fight, where he made to decision to follow Zidane and become a part of his party
Character Statistics[]
Tiering: 5-B | High 5-A
Verse: Final Fantasy, specifically Final Fantasy IX
Name: Amarant Coral
Gender: Male
Age: 26 (He was born on November, 1773)
Classification: Bodyguard/Assassin, Human
Special Abilities: Superhuman Physical Characteristics, Weapon Mastery (Amarant utilizes claws and his martial arts as a means to attack), Martial Arts (Since the age of 18, Amarant has been an expert in fighting and martial arts), Magic (Amarant has access to magic, being able to cast spells through power alone), Transformation (Amarant can reach the state of "Trance" through the hostility of his opponents and or being harmed a significant amount), Statistics Amplification (Trance amplifies the power of the user past their normal limits), Non-Physical Interaction (Can interact with spirits and souls), Fire Manipulation (Rising Sun creates a burst of fire that burns opponents), Healing (Chakra heals Amarant and his party through mana), Energy Manipulation (No Mercy creates a ball of energy that Amarant shoots at the foe), Curse Manipulation (Curse implants a curse that gives opponents weaknesses they typically don't have), Resurrection (Revive brings back Amarant's allies from death; Auto-Life instantly brings back Amarant should he perish in battle), Gravity Manipulation (Demi Shock is a gravity spell that attacks opponents with gravity wells), Death Manipulation (Countdown instantly kills those it's casted upon in 10 seconds), Attack Reflection (Auto-Reflect passively reflects attacks at opponents), Levitation (Auto-Float cause Amarant to float above ground to avoid earth attacks), Time Manipulation (Slow and Auto-Haste causes time to slow down for opponents, with the latter being passive), Regeneration (Mid-Low; Auto-Regen gives Amarant regeneration on this level)
- Resistance to Sleep Manipulation (Insomniac gives Amarant resistance to sleep and is even capable of resisting Black Waltz 1's sleep spells), Petrification (Jelly gives Amarant resistance to being turned to stone), Ice Manipulation (Body Temp prevents Amarant from being frozen), Poison Manipulation (Antibody gives Amarant resistance to poisons), Time Manipulation (Locomotion gives Amarant resistance to time control), Mind Manipulation (Clearheaded gives Amarant resistance to Mind Control)
Destructive Ability: Planet Level (Capable of fighting Zidane in a one versus one fight, albeit is weaker. Should be comparable to Kuja, being another go to bounty hunter Queen Brahne resorts to using as opposed to Kuja himself. Fought The Ark) | Dwarf Star Level (Capable of fighting against Garland and would momentarily go on to fight against Kuja, who also stated Zidane and the party were going to kill him had he not go into Trance. Battled against and temporarily killed Necron)
Speed: Relativistic+ (Comparable to Zidane and his party, who dodge attacks from Beatrix, who should be superior to The Ark) | FTL (Can dodge Necron's Grand Cross, which can attack at these speeds)
Lifting Ability: Unknown
Striking Ability: Planet Class (Can trade blows with Zidane in a equal fight. Capable of dealing damage to The Ark) | Dwarf Star Class (Can deal significant damage to Garland and can also fight against Kuja after absorbing many souls)
Durability: Planet Level (Even Beatrix's most powerful attacks weren't enough to kill Zidane's party, merely knocking them out. Can endure blows from The Ark) | Dwarf Star Level (Lived through Trance Kuja's most powerful attack and would go on to trade blows with Necron)
Stamina: Very High (Can utilize spells that utilize vast amounts of magic and still have enough energy to fight)
Range: Extended Melee Range normally, up to Planetary with spells
Intelligence: Gifted (Amarant is a gifted assassin and bodyguard, being known for his skill since he was 18)
Weaknesses: Tends to be arrogant and values working alone as opposed to a group
Versions: Pre-Terra | Terra (End Game)
Other Attributes[]
List of Equipment: Various Swords, with his signature Cat's Claws being the main weapon he uses
Notable Attacks/Techniques:
- Chakra: A healing spell that recovers health for Amarant and his allies
- No Mercy: Amarant charges a ball of energy in his palms and shoots it at foes
- Curse: Implants a curse upon opponents and makes them weak to abilities they normally wouldn't be
All of Amarant's spells, both Support and Black Magic, can be seen here
Others[]
Notable Victories:
Notable Losses:
Inconclusive Matches: