Character Synopsis[]
Toshinori Yagi (八木俊典), more commonly known as All Might (オールマイト Ōrumaito), is the former No. 1 Hero, the eighth user of the One For All Quirk and the tritagonist of My Hero Academia. He also teaches Foundational Hero Studies at U.A. After fighting against All For One where he used up the leftover embers of One For All in order completely to defeat All For One, All Might retired from crime-fighting, and thus, ending his era. Eventually, he was replaced by his rival, Endeavour as his successor as the No. 1 Hero.
Character Statistics[]
Tiering: Low 7-B | High 7-A | High 7-A
Verse: My Hero Academia
Name: Toshinori Yagi, All Might
Gender: Male
Age: Unknown
Classification: Human, Hero
Special Abilities: Superhuman Physical Characteristics, Air Manipulation (Can generate air pressure with his attacks. Can create tornadoes), Skilled in Martial Arts, Weather Manipulation (Can create a shockwave capable of drawing in nearby inclement weather, such as thunderstorms), Acrobatics, Statistics Amplification (Can increase his strength, durability, and speed with One For All), Power Bestowal (Can give One For All to other people), Shockwave Generation (Can generate shockwaves with his strikes.), Transformation (Can switch between his hero and true forms at will), Limited Flight (Can use the wind to fly.), Resistance to Power Absoprtion (One For All cannot be forcibly taken), and Precognition (Scales to Deku, who could overcome Sir Nighteye's Foresight, which views the future of the target)
Destructive Ability: Small City level+ (Destroyed a colossal metal cube with a punch) | Large Mountain level (Created a tornado so powerful it brought a thunderstorm.) | Large Mountain level+ (Far stronger than his wounded state)
Speed: At least Hypersonic (Can catch Sir Nighteye's projectiles which can go this fast.) | High Hypersonic+ (He can travel from the Might Tower to the Tokyo Sky Egg in a short timeframe.) | High Hypersonic+ (Far faster than his wounded state.)
Lifting Ability: Class G (Able to stop a massive metal cube with a punch)) | At least Class G | At least Class G
Striking Ability: Small City Class+ | Large Mountain Class | Large Mountain Class
Durability: Small City level+ (Could survive hits from All For One who is comparable to him in power) | Large Mountain level (Can withstand the force of his own strikes) | Large Mountain level+ (Can take hits from All For One in his prime)
Stamina: Very High (In his prime years, it was noticed that All Might has never been shown to be exhausted even when fighting against multiple villains. The only time that All Might was shown to be panting and out of breath was against All For One and the U.S.J Nomu, and those cases were only due to the Symbol of Peace injury he received from the former 6 years prior that also limited All Might from using the maximum output of One For All.)
Range: Standard melee range, up to Hundreds of meters with One For All (Could destroy several city blocks with a shockwave) | Standard melee range, up to Tens of kilometers with One For All (The aftereffects of his Detroit Smash brought a thunderstorm from at least 20 kilometers away) | Same as before
Intelligence: Gifted (All Might was the top-ranked hero in Japan for his countless acts of heroism, having spearheaded multiple operations against villainous teams and saving countless lives during large-scale disasters. He is an expert in hand-to-hand combat with an intelligence to match his strength, deducing that Noumu's Shock Absorption had a limit and simply kept beating him until he went over that limit. After a stern talking from Gran Torino, All Might has also started to drop hints for Deku that allow him to greatly improve over the span of a few hours.)
Weaknesses: Using One For All in his wounded and weakened state harms him, and he is only able to use his hero form for about 3 hours a day (which later decreased to around 1 hour and 30 minutes after giving his Quirk to Deku). His true form is sickly and often coughs up blood. He has a weak spot on the left side of his torso. Due to the destructive nature of his powers, he cannot go all out if there are innocent lives in the crossfire.
Versions: Weakened | Wounded | Prime
Other Attributes[]
List of Equipment: None notable
Notable Attacks/Techniques:
- California Smash (カリフォルニア スマッシュ Kariforunia Sumasshu): All Might attacks with a frontal somersault to built up momentum and air pressure and is then released in a smash.
- Carolina Smash (カロライナスマッシュ Karoraina Sumasshu): All Might runs towards an enemy while keeping his hands in a cross position, then in a downwards cross chop to the enemy's head. This move is first used against Tomura, but it is intercepted by a Nomu, who withstood the full force of the attack, seemingly unharmed.
- Detroit Smash (デトロイトスマッシュ Detoroito Sumasshu): All Might performs that same attack as Texas Smash except this move is with a downward punch instead of a straight punch. The punch is powerful enough to create a shock wave large and powerful enough to clear the weather. This move is first used to save Izuku and Katsuki from the Sludge Villain.
- Double Detroit Smash (ダブルデトロイトスマッシュ Daburu Detoroito Sumasshu): All Might and Izuku use One For All at 100% and combine their Detroit Smash attacks to create a smash more powerful than anything they can accomplish alone. First used this move to defeat Wolfram.
- Missouri Smash (ミズーリースマッシュ Mizūrī Sumasshu): All Might runs towards an enemy while keeping his hand flat and hits the enemy on the head while running past them in order to knock them out. This move is first used against Trapezius.
- Nebraska Smash (ネブラスカスマッシュ Neburasuka Sumasshu): While throwing a punch, All Might rotates his arm to create a tornado. This move is first used to destroy a swarm of two hundred Mini-Bombers.
- New Hampshire Smash (ニューハンプシャースマッシュ Nyūhanpushā Sumasshu): All Might punches the air while in the air to propel himself backwards towards his enemy and smashes his body into the enemy, crushing and injuring the enemy with his great weight. This move is first used to propel himself at Izuku.
- Oklahoma Smash (オクラホマスマッシュ Okurahoma Sumasshu): All Might whirls around while enemies have latched onto him, spinning with enough force that when they are released they are easily thrown through concrete. This move is first used against Nomu however it was named during the Kamino ward incident.
- Texas Smash (テキサススマッシュ Tekisasu Sumasshu): All Might throws a punch in order to create wind pressure in order to blow objects and people away. This move is first used to save Izuku from the Sludge Villain.
- United States of Smash (ユナイテッドステーテスオヴスマッシュ Yunaiteddo Sutētesu Ovu Sumasshu): All Might's final and strongest move. Using the last remnants of One For All left in him, All Might delivers a massive punch with enough force to reverberate shock-waves. This unstoppable attack was used to defeat All For One and marked the end of his hero career
One For All (ワン・フォー・オール Wan Fō Ōru): Transferred to him from Nana Shimura, Toshinori's Quirk allowed him to stockpile an enormous amount of raw power, allowing him to significantly enhance all of his physical abilities to a superhuman level. This results in unbelievable levels of strength, speed, agility, and durability.
Extra Info: All Might was so proficient with One For All that he was widely known as the world's most powerful person. However, most of the feats he performed are after All Might had started the process of transferring One For All to Izuku, so the fullest extent of his abilities are partially unknown/
Others[]
Notable Victories:
Notable Losses:
Inconclusive Matches: