Omniversal Battlefield Wiki

Where there is uncertainty, I shall bring light

Where there is doubt, I shall sow faith

Where there is shame, I shall point atonement

Where there is rage, I shall show its course

My word in the soul shall be as my bolter in the field.

~ Litany of Devotion;Accursed Eternity/Architect of Fate

Character Synopsis[]

The Adeptus Astartes (often simply called Space Marines or even Angels of Death) are the mightiest of The Emperor of Mankind's warriors and are guardians of the human race. They serve as soldiers to The Imperium of Man and typically operate mobile strike forces that pertake in extremely dangerous missions, suhc as lightning raids behind enemy lines, infiltration, and tunnel fighting.

Space Marines are created through the genetic material of the Primarchs and each gene seed derives itself from a specific Primarch. The original gene seeds used to create Space Marines were initially deadly and unstable but after The Emperor worked with Terran scientists, they became more stable and safe for use.

Character Statistics[]

Tiering: 8-C physically, up to High 8-C with Weapons | 8-C physically, up to High 8-C with Weapons | 8-C physically, up to High 8-C with Weapons | High 8-C

Verse: Warhammer 40,000

Name: Commonly referred to as "Adeptus Astartes" but has also been called "Angels of Death" or even "The Firstborn"; Their most common name is Space Marines

Gender: Male (As as result of coming from The Emperor, the gene seed transaction from human to space marine does not work on female)

Age: 60 - 80 Years Old (For the youngest Tactical Marines), up to hundreds or even thousands (For the Veterans and High-Ranking Marines), Thousands of years (For Deadnoughts)

Classification: Genetically Enhanced Warriors (They are no longer considered humans), Elite Soldier of The Imperium

Special Abilities:

Superhuman Physical Characteristics, Enhanced Senses (Space Marines possess superhuman senses; With various impants, they can see in pitch blackness as well as they can in daylight alongside, hear the minute heartbeats of others, to the degree where they can tell if someone is lying. Neuroglotis allow for Marines to tell chemicles apart from tasting them and they can detect individual scents in warzones), Weapon Mastery (Even rookie Space Marines can utilize a vast multitude of weapons and have been trained on harsh environments), Information Analysis (With theOmophagea implant, Space Marines can utilize four nerve bundles directly connected to the stomach to "learning by eating". This allows for transmission of information to formulate experience and memories), Martial Arts (Trained in a variety of ways in regards to physical combat, even moreso than a human), Immortality (Type 1 & 3), Regeneration (High-Low; Possesses a healing factor that regenerate organ damage and other limbs), Memory Manipulation (Can analyze the dna/rna of creatures they eat and transform them into parts of experience and memory that becomes part of said marine), Acid Manipulation (The Betcher's Gland stores corrosive venom that marines can spit out to melt minerals, flesh and even metal when given time), Energy Manipulation (Through several weapons that utilize energy cores), Plasma Manipulation (Through weapons that utilize plasmic cores), Technological Manipulation (Can connect to pieces of equiptment that are specifically made for them, such as Power Armor, which is akin to a second set of skin), Smoke Manipulation (Through Smoke Grenades), Matter Manipulation (With Power weapons, Space Marines can generate fields of energy capable of severing the bonds between matter whilst Conversion Beamers can atomize foes on the subatomic level), Adaption (Contains an implant that controls the melanin concentration, which allows them to adapt to enviroments and can protect them from radiation), Explosion Manipulation (Through several weapons that induce explosions), Flight (With Jump Packs), Gravity Manipulation (Grav-Weapons can collapse opponents underneath their own gravity), Fire Manipulation (Flamers can generate flames), Barrier Creation (Capable of generate barriers for self protection), Light Manipulation (Laser weapons generate light that is capable of harming opponents), Heat Manipulation (Through Meltas and Volkite)

  • Terminators have the same abilities but with the added ability of Dimensional Travel/Teleporation (Contains a built in teleporter)
  • Centurion's lack the built in teleportation but has all previous abilities
  • Dreadnoughts have all abilities of a Space Marine but with Large Size (Type 0)

Resistance to Poison Manipulation, Pain Manipulation, Radiation Manipulation, Heat Manipulation, Telepathy, Corruption, Soul Manipulation, Possession, Madness Manipulation

Destructive Ability: Building Level (Even with the most casual blows, Space Marines can shatter the normal human's bodyand metals such as ceramite with their fists. Can rip open tanks with ease and also harm other Space Marines in physical combat), up to Large Building Level with Weapons (Has access to Bolters that can reduce humanoids, even of a large size, to a bloody mist. Plasma Weapons can blast projectiles comparable to the sun in natureand atomize numerous humanoids) | Building Level (Terminators can flick away typical Space Marines with ease and in general, it enhances their strength massively), up to Large Building Level with Weapons (Carries the typical weapons of a Space Marine) | Building Level (Superior to most other Space Marines but the extend is unknown), up to Large Building Level with Weapons (Carries the typical weapons of a Space Marine) | Large Building Level (Superior to average Space Marines and are mounted with technologically vastly above any typical weapon wielded by Space Marines)

Speed: Subsonic movement speed, Hypersonic combat speed (Can swat projects from Bolts with ease and at close range), up to FTL for Veterans (More experienced Space Marines can process and react in under a nanosecond) | Superhuman movement speed (Not as fast as typical Space Marines but also are still beyond any human speed), Hypersonic combat speed (Scaling from their standard Space Marine counterparts), higher for Veterans | Subsonic movement speed, Hypersonic combat speed (Scaling from their standard Space Marine counterparts), higher for Veterans | Unknown combat speed, Hypersonic combat speed (Scaling from their standard Space Marine counterparts; Dreadnaughts are far superior to their standard Space Marine self)

Lifting Ability: Class 5 (With even the weakest of Space Marine, they can carry up to 1,350kg and 2,700kg, alongside push 5,400kg) to Class 10 (Stronger Space Marines can rip tanks apart and toss around armoured vehicles) | Class 25 (Superior to Tech Marines, whom of which can lift 14 Ton Drop Pods off the ground) | Same as before | Class 50 (Vastly superior to all previous Space Marine armors in physical prowess)

Striking Ability: Building Class (Able to rip the top off of Imperial vechicles. Can harm other Space Marines with their physical blows) | Building Class (Can punch a nearly half-ton Astartes above the horizon. On par with and likely superior to Primaris Marine) | Building Class (Superior to Terminator Armor but to an unknown extend) | Large Building Class (Can easily punch through barricades that are heavily reinforced)

Durability: Building Level (Space Marines without the more advanced armor seen in the current setting can endure strikes of lightning. Can easily scratch off grenades that are vastly superior to the ones that come from modern time), up to Large Building Level with Barriers (Can withstand Lascannon fire and shots from Plasma Weaponry for a decent amount of time) | Large Building Level (Can easily survive being stomped out by Warlord-class Titans and Plasma Weaponry, albeit the latter melts the armor of the Space Marine) | Large Building Level (More durable than the Terminator Armor) | Large Building Level (Can easily strug of Plasma Weaponry and in general is superior to the protection from Terminator Armor)

Stamina: Superhuman (Don't need to feed themselves for over 2 weeks and can spend over 2 weeks in combat without the need to rest up. Can run for several days straight without stopping and can ignore non-lethal injuries while in combat) | Same as before | Same as before | Limitless

Range: Extended Melee Range due to extended limbs, at most Kilometers with Bolters | Same as before | Same as before | Several Meters due to sheer size and bulk

Intelligence: Gifted (Space Marines have genetically enhanced intelligence and were implanted with knowledge of combat. Typically have decades to even centuries worth of experience fighting in combat, even the worst ones in the galaxy. Space Marines even in small groups can take over a planet quickly)

Weaknesses: None Notable | Has higher power at the sacrifice of speed and maneuverability; Due to their bulkiness, they are much slower | Teleportation without a Homer could be deadly; Unable to fly | Lacks the teleportation tech of Terminators | Vulnerable to anti-vehicle weaponry, such as Haywire weapons and EMP grenades

Versions: Power Armor | Terminator Armor | Centurion Armor | Dreadnought

Other Attributes[]

List of Equipment: Power Armor, Auspex, Bolter & Combat Knife or Chainsword & Bolt Pistol, Grenades and other equipment

Extra Info: This blog contains the feats of Space Marines

Gallery[]


Others[]

Notable Victories:

Notable Losses:

Inconclusive Matches: