“ | When a doomful shadow covers hope, warriors join. In search of the Abyss, which is supposed to bring everything back to the Sea of Genesis. | „ |
Character Synopsis[]
Abyss is the main antagonist of Marvel Vs. Capcom 2. It is a creature that was created in ancient times during an area when magic flourished and was sealed away in an underground temple where it spent untold centuries in a sleeping. The existence of Abyss was thought to be nothing more than a fairy tale, being mostly forgotten to time but was brought back when a "pirate organization" seeked out it's godly powers. It's awakening caused mass chaos across the world and started a "countdown" until everything is destroyed and reduced back to the primordial sea that predates all life and existence
Character Statistics[]
Tiering: 2-C
Verse: Marvel Vs. Capcom
Name: Abyss (Also has names such as "The Armor of Erosion" and "The Guardian")
Gender: None (Abyss lacks a gender, simply being entropy)
Age: At least 200 years old (Has slept in it's temple for at least centuries), possibly Primordial (Implied to have existed since the beginning of the universe, being entropy incarnate)
Classification: Primordial Essence, Magical Being
Special Abilities: Superhuman Physical Characteristics, Flight (When reverting to it's true self, it can fly), Entropy Manipulation (Has control over the entropic energies of the universe; Is a being comprised of entropy), Energy Manipulation (Capable of projecting energy in the form of arrows, it's horns and other methods), Electricity Manipulation (Orbs of Erosion can electrify opponents who aren't guarded), Large Size (Type 0), Pocket Reality Manipulation, BFR (During the course of it's battle, it created several pocket spaces where it fights opponents in), Void Manipulation (Was going to reduce all of existence to "genesis", referring to nonexistence), Non-Corporeal (Exists without a physical form, with it's armor merely existing to bound it physically), Immortality (Type 1, 3 & 8; Abyss is reliant on the existence of it's "core" to live, as without it, Abyss will die), Regeneration (Low-Godly; Can recreate it's body from it's non-physical state of being), Fire Manipulation (Abyssal Flame creates a turrent of fire that burns through opponent), Water Manipulation (Covered the stage in a liquid, which it can also use to create bubbles to trap foes), Non-Physical Interaction (Scales to characters who can interact with it's non-physical state), Corruption (Created a wave of energy that corrupted life on earth), Air Manipulation (Caused disruptive storms on the calm sea)
Destructive Ability: Multi-Universe Level (Stated to be capable of reverting everything back to the Sea of Genesis, the state of existence before the creation of the universe. This would include the universes of Marvel and Capcom, alongside the worlds that make up the multiverse such as Hell and the Anti-Universe. The existence of Abyss is stated to be "The End", indicating that it can destroy all things, which contextually refers to all things)
Speed: Massively FTL+ (Sent a wave that traveled across earth in mere seconds. Superior to Shuma Gorath, who's traveled to many different planets and ruined them)
Lifting Ability: Superhuman (A living suit of armor that it can move freely), up to Class 1 with it's third form
Striking Ability: Multi-Universal (Can destroy all worlds and dimensions, being "The End" of all things in the Marvel Vs. Capcom)
Durability: Multi-Universe Level (Can survive the end of the existence, which it was going to bring about at the height of it's power)
Stamina: Limitless (Exists as pure energy, not needing rest or anything a physical being requires)
Range: Standard Melee Range normally, Planetary to Multi-Universal with powers (Even at it's weakest, it was capable of spreading waves across the planet and corrupting the seas. At it's strongest, it can destroy all of existence and reduce it to nothing)
Intelligence: Unknown (Shown to be a good fighter and cunning combatant, otherwise it has no explicit intelligence besides desiring destruction)
Weaknesses: Attacking it's core will cause it to be defeated
Other Attributes[]
List of Equipment: It's armor (called The Armor of Erosion)
Notable Attacks/Techniques:
Armor of Erosion (1st Form)[]
- Glowing Spike: Abyss swings his open glowing palm downward. If he is standing beside one of the pillars in the background, debris will be flung towards the player as a follow-up attack.
- Orbs of Erosion: Abyss shoots 4 orbs with homing capabilities which electrocutes the player when unguarded.
- Trident Toss: Abyss grabs one of its horns and tosses it down at the player in the shape of a trident. The splashing effect on the ground also causes damage.
- Charging Headcrush: Abyss leans back and then charges forward with an aura of energy in front. This attack keeps on going until it stops, which leaves Abyss open for a long time if dodged by super-jumping behind it.
- Erosion Cannon: Abyss covers its head and a wide and powerful laser cannon comes out from its stomach. This Hyper Combo covers the entire length of the screen, striking even small characters standing in close proximity to Abyss. As the attack above, it leaves Abyss vulnerable if super-jumped over.
- Erosion Hail: Abyss raises its arm and a hail of liquid spears falls right where the player is positioned, even during a super jump. This Hyper Combo is similar to Storm's Hail Storm, but is a lot faster.
Guardian (2nd Form)[]
- Abyssal Flame: Abyss shoots out a flame from its arm cannon. It has limited range, but it has a fast startup and inflicts decent damage.
- Piercing Beam: Abyss shoots out a thin beam from its arm cannon that has better range and damage than the Abyssal Flame.
- Piercing Blast: Abyss shoots out a large laser from its cannon.
- Capturing Bubble: Abyss melts and 3 green bubbles come out from the ground. Getting caught by a bubble causes the player to get stunned and stand defenseless for a short moment, allowing Abyss a chance to strike.
- Spinning Array: Abyss twists its body and spins around, shooting laser beams five times in 5 directions.
Abyss (True Form)[]
- Rising Wrath: Abyss melts way and shoots out projectiles coming from the floor. This attack can be directed toward Abyss, away from Abyss or on the players current position.
- Giant Bash: Abyss smashes the floor with one of its limbs and a powerful pillar of energy comes out on impact. This can hit aerial attackers and players super jumping.
- Giant Abyssal Flame: Abyss shoots out a flame from its mouth to juggle players when caught by it.
- Abyssal Wrath: Abyss leans forward and projectiles come out from its shoulders. Its damage is the same compared to the Rising Wrath, but this move can be linked with other special moves.
- Giant Leaping Bite: Abyss leaps forward with its maw fully open, and then disappears into the ground.
- Hyper Abyssal Wrath: A very damaging Hyper Combo where Abyss uses a longer version of the Abyssal Wrath.
Others[]
Notable Victories:
Notable Losses:
Inconclusive Matches: