Demoman


 * -|Demoman=

Character Synopsis
A fierce temper, a fascination with all things explosive, and a terrible plan to kill the Loch Ness Monster cost the six year old Demoman his original set of adoptive parents. Later, at the Crypt Grammar School for Orphans near Ullapool in the Scottish Highlands, the boy's bomb-making skills improved dramatically. His disposition and total number of intact eyeballs, however, did not. Word of his proficiency with explosives spread, and it was not long before Crypt Grammar received two visitors; the Demoman's real parents, who lovingly explained that all Demomen are abandoned at birth until their skills manifest themselves, a long-standing, cruel, and wholly unnecessary tradition among the Highland Demolition Men. His unhappy childhood had ended, but his training had just begun.

Character Statistics
Tiering: High 8-C

Verse: Team Fortress 2

Name: Demoman, Tavish Finnegan DeGroot

Gender: Male

Age: 41

Classification: Mercenary

Special Abilities: Superhuman Physical Characteristics, expert with explosives, expert swordsman, Can temporarily increase his speed and health after killing his targets with some of his swords, Curse Manipulation, Death Manipulation and Healing with Half-Zatoichi, Afterimage Creation, High mobility with Sticky-Jumping, and Immunity to Soul Manipulation due to the Medic surgically implanting himself with every other mercenary's soul

Destructive Ability: Large Building Level (Regardless of quantity, even one explosive is able to deal serious damage to any class. Killed Pyro with a single grenade in Meet the Demoman, and blew up an entire group of BLU classes with a sticky trap. Can deal major damage to large tanks and giant robots who are around the size of small buildings)

Speed: Subsonic with Subsonic+ reactions

Lifting Ability: Class 5

Striking Ability: Large Building Class

Durability: Large Building Level

Stamina: Superhuman, goes lower when drunk.

Range: At least several meters with his explosives, extended melee with swords/shields

Intelligence: Said to be uncanny when it comes to explosives. Booze seems to hinder his intellect and coherent speech.

Weaknesses: Is constantly drunk when in-battle

Other Attributes
List of Equipment: Here

Notable Attacks/Techniques:
 * Decapitation: The Demoman swings his sword around, gathering momentum, and then slashes in front of him, cleaning the blade with his hand afterwards. Anyone caught in the range will be beheaded.
 * Sticky-Jumping: The Demoman detonates the stickies right under his feet, using the explosion to launch himself into the air at high speeds.

Extra Info: This is a Composite Demoman, including the comics

Others
Notable Victories:

Notable Losses:

Inconclusive Matches: