Composite Plauge (Plauge Inc.)

Character Synopsis
The plauge is one of the many plauges within plauge inc. as the game progresses the disease grows to become more lethal bringing mankind to a end.

Character Statistics
Tiering: 10-C | 9-B | High 8-C |  9-C To 7-B 

Verse: Plauge Inc.

Name: PAX-12, Necroa Virus, Neurax Worm, Shadow Plauge, Siman Flu

Gender: Varies

Age: Varies

Classification: Plauge

Special Abilities: Small Size (Type 3, 4, 2, 1),Duplication,Blood Manipulation,Status Effect Inducement,Regeneration Negation And Immune Suppression,Mind Manipulation,Disease Manipulation,Sleep Manipulation,Reactive Evoultion,Resistance To High And Low Temperatures,Peak Human Enhanced Senses,Weapon Mastery,Biological Manipulation,Poison Manipulation,Adapatation,Superhuman Physical Characteristics,Longevity,Resurrection,Shapeshifting,Flight,Rage Power,Darkness Manipulation,Healing,Portal Creation,Mind Control,Memory Manipulation,Duplication,Possession,Acid Manipulation,Self-Destruction

Destructive Ability: Below Average Human Level (Isn't much larger) Wall Level (Has their body mass and strength increased) Street Level (Apes are stronger than average humans) City Level (Caused countries to use explosives at each other) Large Building Level (Can one-shot templar fortresses)

Speed: Below Average Human At Least Superhuman (Should be much faster than any human) Superhuman Flight Speed (Capable of crossing to countries within a few days) Peak Human (Primates can run faster than the average human) Supersonic+ (Can send any planes to any place it wants)

Lifting Ability: Below Average, Superhuman, Peak Human

Striking Ability: Below Average Human Class, Wall Class, Street Class, Peak Human Class, Large Building Class 

Durability: Below Average Human Level, Wall Level, Street Level, Peak Human Level, Large Building Level

Stamina: High

Range: Can spread worldwide in a matter of months

Intelligence: Unknown

Weaknesses: The Cure'

List of Equipment: None

Notable Attacks/Techniques: Zombie Symptoms Symptoms: *Nausea: Irritated stomach lining leads to discomfort. Slight chance of infection when kissing. Shadow Plague: Vampire:
 * Hyper Salivation: Inflammation of the submandibular gland increases saliva production and infection rates.
 * Insomnia: Inability to sleep causes irritability and tiredness. Slows future research speed.
 * Fever: Increase in temperature causes general feeling of sickness and reduces concentration. Slows future research speed.
 * Polyphagia: Compulsive hunger forces continuous eating. Lack of hygiene increases risk of infection.
 * Photophobia: Sensitivity and pain when eyes exposed to sunlight. Slows future research speed, but slightly reduces infection rates.
 * Gastroenteritis: Inflammation of the GI tract causes frequent vomiting. Significantly increases infection rates.
 * Delirium: Reduction in cognitive functions causes irritability and paranoia. Can be fatal and slows future research speed.
 * Coma: Pressure build-ups in the brains stem can cause loss of consciousness. Significantly slows future research speed, but reduces infection rates.
 * Cannibalism: Extreme compulsion to bite and eat other humans - significantly increases infectivity as well as lethality.
 * Psychosis: Psychotic Episodes lead to occasional bursts of extreme violence, which can be lethal. Increases infectivity and slows future research speed.
 * Autophagia: Compulsion to bite or partially devour own body - typically fingers or own skin. Increases infection rates.
 * Acute Encephalitis: Multiple inflammatory lesions in the brain causes severe neurological damage resulting in death.
 * Cytopathic Reanimation Formation of complex neural structures enables re-animation of damaged cells and restoration of low level vitals. Turns the dead into zombies.
 * Anaerobic Resuscitation: Infected brain cells switch to anaerobic respiration. Lactic acid buildup is lethal and destroys higher brain processes and personality.
 * Enhanced Sensory Integration: Nutrient flow to occipital and temporal lobes increased causing enhanced sight and hearing. Increases severity.
 * Enhanced Motor Control: Nutrient flow to parietal lobe increased, improving movement and coordination. Increases severity, particularly in urban environments.
 * Hyperosmia: Thinning of nasal epithelium significantly increases zombie sense of smell. Increases severity.
 * Temporal Lobe Manipulation: Zombies attracted to movement and will abandon victims once dead. Prey more likely to remain and become a zombie.
 * Adrenal Surge: Mutation of the adrenal cortex causes adrenaline over-production. Increases alertness and aggression of zombies.
 * Masticatory Tension: Masticatory muscles become engorged, allowing zombie to bite through thick clothing. Severity increased.
 * Peptide Surge: Growth hormone production triggers extreme metabolism of fat to build muscle. Enhanced strength, increases severity.
 * Cathemeral Shift: Stimulation of primary visual cortex improves vision in bright sunlight. Significantly increases severity.
 * Lumbrical Hypertrophy: Significantly strengthens zombie grip making it nearly impossible for prey to break free. Severity significantly increased.
 * Anabolic Boost: Surges of testosterone significantly increases muscle mass and weight of some zombies. Severity significantly increased.
 * Acidic Reflux: Extreme laryngopharyngeal reflux causes acidic saliva. Increases severity and gives zombies combat advantage.
 * Dermal Calcification: Mutations in the endocrine system cause parts of the skin to harden and calcify. Gives zombies combat advantage.
 * Naja Mortis: Muscle growth around the submandibular duct lets some zombies projectile spit at prey. Increase severity and zombie combat advantage.
 * Cranial Elephantitis: Adenoma triggers mutated growth hormones, which encourage bone growth in the skull. Gives zombies combat advantage.
 * Autothysis: Explosive mix of hydrogen sulfide and methane collects inside zombie. Significantly increases severity and zombie combat advantage.
 * Bone Dysplasia: Increased bone density provides enhanced protection against trauma. Gives zombie combat advantage.
 * Coughing: Chance of infection by spreading pathogen into surroundings, especially in high density, urban areas.
 * Rash: The skin becomes blistered and painful, slightly increasing infectivity.
 * Insomnia: Inability to sleep makes people irritable and less productive.
 * Cysts: Painful lumps containing pockets of the pathogen. Slight chance of bursting which can spread disease.
 * Anaemia: Decrease in red blood cells or haemoglobin in the blood can lead to hypoxia in the organs.
 * Vomiting: The expulsion of infected material through projectile vomiting increases the risk of infection.
 * Pneumonia: Serious fluid build and discharge from the lungs. People in cold climates especially vulnerable.
 * Sneezing: Fluid discharge through sneezing greatly increases infection rates.
 * Sweating: The loss of fluid through sweating also increases infection rates due to poor hygiene. More dangerous in cold countries.
 * Paranoia: Irrational delusions and mental symptoms. Victims distrust of others makes them unlikely to seek treatment or cooperate with others.
 * Hyper sensitivity: Increases likelihood of allergic reactions which can distract the immune system. Rich regions particularly vulnerable.
 * Abscesses: Pockets of infected flesh are painful and act as breeding grounds for the pathogen, increasing infection rates when burst.
 * Haemophilia: Immune system produces inhibitors that destroy factor VIII, preventing blood clotting. Infectivity increased.
 * Pulmonary Oedema: Potentially fatal heart abnormality causes breakdown of respiratory system, releasing pathogen into the air.
 * Fever: Increase in temperature, contagiousness and severe dehydration, which can be fatal.
 * Inflammation: Inflammation obstructs bodily processes. Swelling can obstruct breathing and be fatal.
 * Tumours: Pathogen disrupts cell growth pathways, causing uncontrolled, eventually fatal tumour growth.
 * Diarrhoea: Pathogen active in digestive tract, causing infection through faeces and potentially lethal dehydration. Poor countries v. vulnerable.
 * Pulmonary Fibrosis: Scarring of the lungs causes shortness of breath and extreme coughing. Can be fatal when combined with intense exercise.
 * Immune Suppression: Pathogens attach to lymphocytes, suppressing immune system and allowing significantly greater freedom of mutation.Can be fatal.
 * Skin Lesions: Breakdown in the epidermis causes large open wounds which significantly increase infectivity.
 * Seizures: Random blackouts and fits reduce the patient's ability to function independently. Can be fatal.
 * Paralysis: Pathogen destroys motor neurons to cause paralysis. Significantly harder to cure and can be lethal.
 * Systemic Infection: Pathogen affects multiple organ and tissue types, causing body-wide infections that spread fast and can be fatal.
 * Internal Haemorrhaging: Arterial membranes break down, causing rapid internal bleeding and death.
 * Dysentery: A complete breakdown in the digestive system causes infected sewage, dehydration, starvation and death.
 * Insanity: Neuropathic action of the pathogen in the frontal cortex causes severe emotional and behavioural abnormalities. Significantly harder to cure.
 * Necrosis: Large swathes of infected tissue lose blood supply and become fatal sources of gangrene. Decomposed bodies remain a vector of transmission.
 * Hemorrhagic Shock: Severe loss of blood volume causes oxygen deprivation, loss of consciousness and death.
 * Coma: Neuropathic effects in the brain stem cause loss of consciousness and sometimes death. Significantly harder to cure.
 * Total Organ Failure: Catastrophic cell death of multiple tissue types causes body-wide organ failure and rapid death.
 * Hallucination: Makes the host sees imaginary visions.
 * Blindness: Renders the victim blind, making them much more prone to accidents.
 * Suicide: Plainly forces the host to kill itself.
 * Transcendence: The infected will now see the Neurax Worm as a god, and will totally stop fighting it.
 * Coma: The host loses consciousness, eventually leading to death.
 * Vampiric Awakening: Creates a new vampire by temporarily producing toxic mutagens, killing almost all Infected with the Shadow Plague, but eventually finding a viable host.
 * Shadow Slaves: Neuropathic manipulation causes severe behavioral abnormalities and eventually permanent psychosis, causing infected to become slaves of the vampire.
 * Autophagia: Infected have an overwhelming compulsion to consume their own bodies.
 * Blood Thirst: Vampire feeds by drinking the blood from its victims whilst they are still alive, eventually sucking them dry.
 * Night Wraith: Vampire adapts to the modern world and is able to feed much more stealthily as well as concealing their presence.
 * Blood Gift: Vampire visits hundreds of humans each night and marks them in blood, infecting them with the Shadow Plague. The vampire continually spreads the Shadow Plague everywhere they go, as they secrete the disease from every pore in the vampire's body. It is also able to meditate and emit the Shadow Plague in a huge cloud.
 * Blood Rage: A mutation of the adrenal cortex increases adrenaline and can trigger frenzied attacks, allowing Vampire to enter a Blood Rage, attacking any highly populated areas and consuming people. If Vampire is not under attack during Blood Rage, it enters a trance which lets it rapidly heal whilst feeding from people.
 * Dark Infiltration: Vampire melds with the darkness and is able to move undetected at night.
 * Shadow Blades: Vampire is able to create devastating blades of shadow which cut down everything before it.
 * Demonic Fury: Vampire channels the Shadow Plague to call down unspeakable devastation on its foes.
 * Therianthropy: Vampire gains ability to temporarily mutate into a vast, winged bat-like creature.
 * Lair: Vampire creates a hiding place where it can heal. Vampire is able to instantly travel to any lair in the world, regardless of distance, using Shadow Portals located within a lair.
 * Shadow Blessing: Vampire releases the Shadow Plague to help subjugate humanity. Victims develop severe bruising.
 * Photophobia: Sensitivity and pain when eyes exposed to sunlight. Slows future research speed but slightly reduces infection rates
 * Subconjunctival Bleed: Blood gathering in the anterior chamber of the eye gives a red appearance to the iris or cornea. Decreases cure speed.
 * Subconjunctival Haemorrhage: Blood vessels between conjunctiva and sclera burst, causing severe red eyes with occasional external bleeding. Decreases future research speed.
 * Blindness: Severe bleeding in the retina causes blindness. Significantly decreases research speed.
 * Rash: The skin becomes blistered and painful, slightly increasing infectivity
 * Joint Pain: Inflammation in the joints causes pain when moving. Decreases chance of infection due to reduced movement.
 * Hydrocephalus: Cerebrospinal fluid accumulates in cavities in the brain, increasing intracranial pressure. Highly lethal without treatment
 * Hypocoagulability: Significantly reduced blood clotting ability results in heavy external bleeding. Often fatal due to exsanguination
 * Internal Haemorrhaging: Flesh eating pathogens breaks down arterial membranes causing rapid internal bleeding and death
 * Headache: Disturbance of the pain-sensitive structures around the brain. Reduces concentration.
 * Fever: Increase in temperature, contagiousness and severe dehydration, which can be fatal
 * Coma: Neuropathic effects in the brain stem cause loss of consciousness and sometimes death. Significantly harder to cure
 * Meningitis: Acute inflammation of the protective membranes covering of the brain and spinal cord. Highly fatal
 * Neuro-enhancement: Virus aggressively manipulates brain cell DNA, accelerating neural growth. Increases intelligence but with chance of immune response.
 * Total Brain Death: Comprehensive replacement of brain cell DNA triggers massive immune response, leading to complete and irreversible loss of brain function.
 * Pharyngitis: Sore throat causes discomfort and increases likelihood that coughing will spread disease
 * Coughing: Chance of infection by spreading pathogen into surroundings. especially in high density, urban areas
 * Sneezing: Fluid discharge through sneezing greatly increases infection rates.
 * Epistaxis: Haemorrhage of the nasal mucous membranes cause severe nosebleeds, increasing likelihood of infection
 * Haemoptysis: Coughing up blood from inflamed bronchi increases infectivity and is fatal in extreme cases.
 * Hemorrhagic Shock: Severe loss of blood volume causes oxygen deprivation, loss of consciousness and death
 * Pneumonia: Serious fluid build and discharge from the lungs. People in cold climates especially vulnerable
 * Pulmonary Hemorrhage: Severe bleeding in the upper respiratory tract and the trachea. Increasing infectivity and often fatal.
 * Nausea: Irritated stomach lining leads to discomfort. Slight chance of infection when kissing.
 * Vomiting: The expulsion of infected material through projectile vomiting increases the risk of infection.
 * Diarrhoea: Pathogen active in digestive tract, causing infection through faeces and potentially lethal dehydration. Poor countries particularly vulnerable.
 * Dysentery: A complete breakdown in the digestive tract causes infected sewage, dehydration, starvation and death.
 * Gastric Ulceration: Multiple sores develop in the lining of the stomach, causing severe pain in the abdominal region. Can be lethal.

Others
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Notable Losses:

Inconclusive Matches: