Kurome

Summary
Kurome (クロメ Kurome) is a member of the Jaegers, and the younger sister of Akame. Sold by her parents to the Empire along with Akame, the sisters were trained as assassins. She was drafted into a different assassin group than her sister and the siblings parted ways.

Powers and Stats
Tier: At least 7-C, likely Low 7-B

Name: Kurome

Origin: Akame ga Kill!

Gender: Female

Age: Teens

Classification: Human, Assassin, Swordsman, Member of Jaegers, Teigu User

Powers and Abilities: Superhuman Physical Characteristics, Expert Swordswoman, Expert Hand-to-Hand Combatant, Can reanimate, summon and control corpses

Attack Potency: At least Town level, likely Small City level (Could successfully trade blows with Akame)

Speed: Massively Hypersonic, likely Sub-Relativistic (Mach 292 to Mach 12000, Can trade blows and keep up with a serious Akame)

Lifting Strength: Unknown, likely Superhuman

Striking Strength: At least Town Class, likely Small City Class

Durability: At least Town level, likely Small City level (Survived Chelsea's attempt to murder her and is comparable to Akame)

Stamina: Extremely high, can fight even after obtaining severe and life-threatening injuries.

Range: Extended melee range

Standard Equipment: Intelligence: Despite her innocent appearance, Kurome is an extremely deadly combatant. Prior to Chelsea's attempt on her life, Kurome was able to take on all of Night Raid at once with the help of her corpses, seizing any opportunity and opening she could, as seen when she sliced off Leone's arm after the latter let her guard down. In addition, she's an extremely skilled swordswoman, dueling Akame on even ground prior to her aforementioned injury. In addition, she possesses some skill in hand-to-hand combat, managing to land a hit on Esdeath during her test. However, for all her skill, Kurome is childish, self-centered, and rarely takes things seriously unless her sister is involved, casually eating her candy while her corpses fought Night Raid until she felt that it was time for her to attack.
 * Yatsufusa - (March of the Dead) - A Teigu in the form of a long katana with the power to reanimate and control corpses.

Weaknesses: Kurome can only use exactly eight corpses in one time, the corpse can neither evolve nor train to become stronger. Also, the more corpses she summons, the more strain it puts on her, her stamina was greatly weakened after Chelsea's attempt on her life, she is extremely dependent on her performance-enhancing drugs, and will go into withdrawal if she does not have them, she doesn't always take things seriously unless her sister is involved.

Notable Attacks/Techniques:
 * With Yatsufusa, Kurome is able to control a maximum of eight corpses of those whom it has killed. She can also manipulate the skills and abilities the reanimated corpses had in life. The puppets are known to retain their habits, desires and traces of personality that they had in life, sometimes enabling the user to utilize these to their advantage. However, it can backfire as well, as seen when Chelsea managed to destroy Henter who hesitated to attack her when she disguised herself as his fellow tribesman.

Tier: At least 7-C
 * For each puppet the user actively controls, they become weaker. If a puppet is destroyed, it causes the user to release control and the user regains some power.
 * Natala:

Name: Natala

Gender: Male

Age: Unknown

Classification: Human, Puppet, Assassin, Bodyguard

Powers and Abilities: Superhuman Physical Characteristics, Immortality(Type 7 and 8. As long as Kurome is alive, he can stay alive, but can be destroyed), Skilled spear user, Skilled hand-to-hand figher

Attack Potency: At least Town level (Was able to match Akame in battle for a short time)

Speed: Massively Hypersonic (Was able to keep pace with Akame)

Lifting Strength: Unknown, likely Superhuman

Striking Strength: Class TJ

Durability: At least Town level

Stamina: Infinite (As long as Kurome does not undo the spell, he can fight and function forever)

Range: Extended melee range; tens of meters with spear launch

Standard Equipment: Launching spear

Intelligence: No longer has any conscious. Subconsciously does retain some caring traits for Kurome, as he never leaves her side, and a very skilled assassin that Tatsumi stated to be even better than he was

Weaknesses: As he has no conscious thought and can no longer evolve as a person, his fighting techniques will remain the same. Tier: Unknown, possibly Low 7-C
 * Doya:

Name: Doya

Gender: Female

Age: Unknown

Classification: Human, Undead, Assassin, Puppet

Powers and Abilities: Superhuman Physical Characteristics, Skilled gun user, Immortality (Type 7 and 8. As long as Kurome is alive, she is alive but can be destroyed)

Attack Potency: Unknown, possibly Small Town level (Hasn't shown a lot of fighting feats, but shouldn't be much weaker than the rest of the puppets)

Speed: Massively Hypersonic (Could keep up with Mine)

Lifting Strength: Unknown, likely Superhuman

Striking Strength: Unknown, likely Class H

Durability: Small City level (Withstood a couple bullets from Mine)

Stamina: Infinite (As long as Kurome does not deactivate Yatsufusa, she can keep fighting)

Range: Hundreds of meters

Standard Equipment: Two revolvers

Intelligence: No longer has any conscious thought. Subconsciously is smart enough to give Mine a run for her money

Weaknesses: As she has no conscious thought and can no longer evolve as a person, her fighting techniques will remain the same.