Tiering System

11-C: Point level Edit
0-dimensional Characters

11-B: Line level Edit
1-dimensional characters

11-A: Plane level Edit
2-dimensional characters

10-C: Below Average Human level Edit
Physically impaired humans. Small animals.

10-B: Average Human level Edit
Normal human characters.

10-A: Athlete level Edit
Athletes, most fighting characters from action movies.

9-C: Street level Edit
Peak Humans to Low Superhuman. Few physically very strong olympic level athletes and martial artists in real life. Most protagonists and final villains from action/martial arts movies. Large animals.

9-B: Wall level Edit
Characters/Weapons who can destroy a wall, or those who can easily harm characters with wall level durability. Very large animals.

9-A: Room/Small Building level Edit
Characters/Weapons who can destroy a room or a small building, or those who can easily harm characters with room level durability. Extremely large animals.

8-C: Building level Edit
Characters/Weapons who can destroy a building, or those who can easily harm characters with building level durability.

8-B: City Block level Edit
Characters/Weapons who can destroy a city-block, or those who can easily harm characters with city-block level durability.

8-A: Multi-City Block level Edit
Characters/Weapons who can destroy multiple city-blocks, or those who can easily harm characters with multi city-block level durability.

7-C: Town level Edit
Characters who can destroy a town, or those who can easily harm characters with town level durability.

7-B: City level Edit
Characters/Weapons who can destroy a city, or those who can easily harm characters with city level durability.

7-A: Mountain level Edit
Characters/Weapons who can destroy a large mountain, or those who can easily harm characters with mountain level durability.

6-C: Island level Edit
Characters/Weapons who can destroy a large island, or those who can easily harm characters with island level durability.

6-B: Country level Edit
Characters who can destroy a country, or those who can easily harm characters with country level durability.

6-A: Continent level Edit
Characters who can destroy a continent, or those who can easily harm characters with continent level durability.

5-C: Moon level Edit
Characters who can destroy a moon, or an astrological object of similar proportion.

5-B: Planet level Edit
Characters who can create/destroy a planet.

5-A: Large/Multi-Planet level Edit
Characters who can create/destroy multiple planets, or large gas giants such as Jupiter and Saturn.

4-C: Star level Edit
Characters who can create/destroy a star.

4-B:  level Edit
Characters who can create/destroy a solar system.

4-A: Multi-Solar System level Edit
Characters who can create/destroy multiple .

3-C: Galaxy level Edit
Characters who can create/destroy a galaxy.

3-B: Multi-Galaxy level Edit
Characters who can create/destroy multiple galaxies.

3-A: Universe level Edit
This category is separated in the following manner:
 * Universe level: Characters who can destroy all of the physical matter within an observable universe at full power. More specifically, usually via an, omnidirectional energy blast, or a , that encompasses all of the stars and planets within a universe.
 * High Universe level: Characters who have an infinite degree of 3-dimensional power. Alternately 4-dimensional power that is shown as completely qualitatively superior to 3-Dimensional beings, but is less than universal in scale. Or that allows them to create large parts of a universal continuum. Take note that 4-D power should logically always be superior to countably infinite 3-D power, so characters within this tier are not necessarily comparable. Also take note that we consider most small scale time-space abilities as hax, not as AP.

2-C: Multi-Universe level Edit
This category is separated in the following manner:
 * Universe level+: ("Low 2-C") This is for characters who can destroy and/or create the entire 4-dimensional space-time of one universe, not just the physical matter within one. For example, an entire timeline.


 * Multi-Universe level: Characters who can destroy and/or create up to 1000 universal space-time continuums.

2-B: Multiverse level Edit
Characters who can create and/or destroy 1001 to any higher finite number of universal 4-dimensional space-time continuums.

2-A: Multiverse level+ Edit
This category is separated in the following manner:
 * Multiverse level+: Characters who can destroy and/or create a countably infinite number of 4-dimensional universal space-time continuums.
 * High Multiverse level+: Characters who are 5-dimensional, and/or can destroy and/or create 5-dimensional space-time  of a not insignificant size.

1-C: Complex Multiverse level Edit
These are 6-11-dimensional characters. Even 6-dimensional characters can logically easily destroy a more than countably infinite number of 5-dimensional space-time continuums, and 7-dimensional characters exceed that scale a more than countably infinite number of times, and so onwards. However, these characters do not exceed the 11-dimensional scale of the complete totality of a full multiverse, as defined by M-Theory.

This category is separated in the following manner:
 * Low Complex Multiverse level: 6-dimensional characters.
 * Complex Multiverse level: 7-dimensional, 8-dimensional and 9-dimensional characters. Alternatively ones that are positioned at an unknown/unspecified level within this category.
 * High Complex Multiverse level: 10-dimensional and 11-dimensional characters.

1-B: Hyperverse level Edit
12-dimensional beings and above. These are characters that are beyond complex multiversal scale.

"Hyperverse" in this case comes from two words: "Hyper", which is used in mathematics to designate higher-dimensional space, and something extreme, above or beyond the usual level. As well as "verse" as a short for "universe". So it is intended as a description of a superior higher-dimensional existence, beyond conventional reality.

12-dimensional characters are a more than countably infinite number of times greater than a full complex M-Theory multiverse, 13-dimensional character are a more than countably infinite number of times greater than that and so onwards.

This category is separated in the following manner: Take note that even if a character is a more than countably infinite number of times superior to an infinite-dimensional space, or similar, it would still usually only qualify for High 1-B, as long as the character does not transcend the concepts of time and space altogether.
 * Low Hyperverse level: 12-dimensional characters (That vastly exceed multiversal scale, but are still loosely related to it)
 * Hyperverse level: Characters with a finite number of dimensions greater than 12.
 * High Hyperverse level: Infinite-dimensional Hilbert space characters.

1-A: Omiverse Level Edit
The power to destroy all dimensions, universes, multiverses, megaverses, realms, planes of existence, timelines, continuities, and realities within a fictional setting. Surely only an omnipotent can do this.

0: "True Infinity" Edit
Beings that are boundlessly above absolutely everything, including existence and nonexistence, possibility, causality, dualism and non-dualism, the concepts of life and death, and their analogues at any level.

Notes Edit
Note 1: All characters have an infinite number of dimensional aspects, most of which have a magnitude of zero. A character which is  as n-dimensional has non-zero magnitude in n number of dimensional vectors.

Note 2: A query that might arise is the existence of lower-dimensional beings in a higher-dimensional plane, and what it implies. Contrary to how complicated it sounds, the explanation for it is quite simple.

As noted previously, every being and object has an infinite number of dimensional aspects, with most of them being zero. For example, a regular bar of soap has an infinite number of dimensional aspects, but the value of all such dimensional vectors, apart from the three basic spatial dimensions (length, breadth and height), is zero.

In other words, every being and object exists in a higher-dimensional space (apart from those High 1-B and above), only with the magnitude of higher dimensional vectors being zero.

To summarize, simply existing in a higher-dimensional space does not classify a character as higher-dimensional in any way.

Note 3: Another query that might come to mind is the question of how higher-dimensional beings can defeat lower-dimensional ones. After all, higher-dimensional objects cannot directly interact with lower dimensional objects, eg: we cannot physically deform a drawing of a two-dimensional square.

The answer to this is simple: While higher-dimensional creatures cannot directly interact with lower dimensional ones, they can however, interact with the higher-dimensional construct within which the lower dimensional construct lies, eg: we can tear the 3-dimensional paper in which the two-dimensional square exists.

Hence, while higher-dimensional characters are not capable of directly attacking a lower dimensional character, they are very much capable of harming them (via an indirect attack on a higher-dimensional plane).

Note 4: Logically, a lower-dimensional character should at best have as much ability to affect a higher-dimensional character as a drawing on a paper has to punch you in the face. However, mostly due to lack of story logic, mere 3-dimensional characters sometimes triumph over forces that are degrees of beyond countable infinity above them. It is usually due to Plot-Induced Stupidity.

Note 5: As noted earlier, any lower-dimensional abilities and effects should technically be useless against higher-dimensional entities. However, in rare cases, lower-dimensional characters may have abilities (high-level quantum manipulation, reality alteration, etc.) which allow them to influence higher-dimensional structures.

Additionally, higher-dimensional characters can have problems affecting lower-dimensional structures, because they are too insignificant from their perspective. Nevertheless, higher-dimensional characters usually have some sort of ability to manipulate reality via higher-dimensional manipulation, or else creating/casting "shadows", "aspects", "dreams", avatars, or manifestation bodies that allow them to interact directly with lower dimensions of reality.

There are many different versions of the concept of higher-dimensional entities, each depending on the fictional rules that the author of that particular franchise has laid out. Hence, it is impossible to say that higher-dimensional characters can always beat lower dimensional ones within fiction.

This, however, does not invalidate the system itself. It simply means that the author in question does not particularly care about logical coherence, or does not understand the full implications of the terms that he or she is using.