Nocturnal

Character Synopsis
Nocturnal is the Daedric Prince whose sphere is the night and darkness. She is also known as the Night Mistress and "Lady Luck." The Cyrodiilic Thieves Guild leader, the Gray Fox, has the Gray Cowl of Nocturnal, which truly represents the sphere's darkness quality; it permanently removes the wearer's specific identity from all history.

Character Statistics
Tiering: 2-A

Verse: Elder Scrolls

Name: Nocturnal, Empress of Shadows, Dusk's Daughter, Nocturnal the Unknowable, Lady of the Night, Mistress of Mystery, Holy Suspicions, Dark Witch, Incomprehensible Mistress of Shadows, Lady of Luck

Gender: Female for personification, technically not applicable

Age: Older than the current kalpa

Classification: Prince Daedra, Protector of Solovyov, Ur-Drage, Aspect of the Void, Et'Ada

Special Abilities: Superhuman Physical Characteristics, Flight, Darkness Manipulation, Reality Warping, Void Manipulation, Non-Corporeal, Mind Manipulation, Abstract Existence, Poision Manipulation, Pocket Reality Manipulation, Physics Manipulation, Matter Manipulation, Absorption, Necromancy, Fire Manipulation, Space Manipulation, Ice Manipulation, Weather Manipulation, Telepathy, Animal Manipulation, Conceptual Manipulation, Nonexistent Physiology, Aura Manipulation, Duplication, Sound Manipulation, Enegry Manipulation, Magic, Immortality (Type 1, 3, 4 & 8, Reliant on the concept of Darkness), Barrier Creation, Soul Manipulation, ETC.

Destructive Ability: Multiverse Level+ (Shouldn't be any weaker than other Deadra such as Molag Bal, who governs 37,000 realms of Oblivion, which embody infinite possibilities. The Deadric Princes are implied to have control to as much as infinite realms of Obvilion)

Speed: Immeasurable (The Deadra are Higher-Dimensional entities who extend beyond the standard 3rd Dimension. Superior to The Augur of the Obscure, who is stated to be a 4th Dimensional entity and views linear time as limited)

Lifting Ability: Immeasurable 

Striking Ability: Multiversal+ (Governs over the infinite realms of Oblivion, which embody all possibilities and are beyond mundus. Can merge several realms of infinity together to rule them with ease. Shouldn't be any weaker than other Deadra)

Durability:  Multiverse Level+ (Can survive combat with their Deadra brethen, who of which can also effect various realms of Oblivion and merge them together. Molag Bal himself can freely control 37,000 of these realms and effect them without being effected himself)

Stamina: Limitless 

Range: Multiversal (Can govern 37,000 realms of Oblivion)

Intelligence: Self-explanatory (in bold. Add any explanations using brackets, but don't bold it.).

Weaknesses: High; cosmic awareness makes Nocturnal able to see events that happen across creation

Other Attributes
List of Equipment: Notable Attacks/Techniques:
 * Gray Hood - hides the face of the bearer, the true nature of the owner becomes a mystery to all who meet him, and memory plunges into darkness, his name disappears from all the chronicles and records.
 * The Skeleton Key is an eternal picklock, which allows you to open not only any door, but also closed in the bowels of consciousness abilities.
 * Bow of Shadows - this bow gives its wearer the ability to become invisible and increases the speed of movement.

Manipulation of the shadow - different shadows are not just the absence of light, but reflections from possible worlds created by conflicting forces. Light falls on the stone, and the shadow is evidence of their clash of the past, present and future. Other opposing forces produce less obvious shadows, fire and water, wind and rocks, warring nations. If you have some skills and patience, you can study any shadow, select a certain character in it, put something on an accent, or erase something altogether. Manipulating the shadow, you can manipulate and manipulate the object or force that throws it away.
 * Shadow Demon - a demon is very dangerous, as it is a tangle of shadows, it is difficult to inflict damage, any wound is immediately tightened by darkness. The demon lives in the shadows and can disappear in them, when he wants, destroy the demon only by dispelling the darkness and shadow with the help of a special cleansing light.
 * Transliminal Jump - this movement requires the ability to focus on the hyperagonal perception of the flow of magic passing through the caster. As soon as it becomes possible to feel the local transponthin deformation, the transluminal jump to any point inside the reach zone becomes almost trivial.
 * Shadow Reflections - Nocturnal can manipulate its own shadow to the same extent as to summon all possible reflections from parallel worlds, and to cross them into a single creature from the shadow, also Nocturnal can create shadow copies of various creatures.
 * The Shadow Gate is a magic barrier that can be bypassed with the help of Shadow Keys, they protect the Nocturnal from various physical and magical influences.
 * Moving Blow - this ability was based on the technique of a transluminal jump and allows you to enter the shadow, instantly appearing in front of the enemy.
 * Change - the magic of shadows has the potential to change the past, the present and the future by manipulating the shadow.
 * Resilience - shadows can be absorbed to strengthen the mind and increase resistance against mental influences.
 * Shadow Weapons - Nocturnal is able to create a variety of weapons from shadows that can be attacked personally or used by guiding blades.
 * Shadow Devastation - Nocturnal can absorb the vital energy of the target, while restoring its level of vitality.
 * Shadow Blur - Nocturnal creates a shadow aura around itself, which increases the chance to evade the attack and increases its movement speed.
 * The all-absorbing Darkness - Nocturnal can create a region of darkness around itself, inside which absorbs most of the damage, slows the speed of enemies and inflicts damage to the darkness.
 * Shadow Shelter - Nocturnal can shroud itself in shadows to defend against an enemy attack, or avoid it completely hiding in the shadows.
 * Shadow Absorption - Nocturnal can use shadows to absorb someone or move it to the right place for it.

Others
Notable Victories:

Notable Losses:

Inconclusive Matches: