Vecna

Character Synopsis
Vecna is known as the Master of All that is Secret and Hidden, the Arch-Lich, the Chained God, the Maimed God, Master of the Spider Throne, the Whispered One, the Dying King, the Lord of the Rotted Tower, and the Undying King. His weapon of choice is a dagger. Vecna seeks to supplant the other gods, and rule over the universe. For this, he is feared and hated by the other gods. So feared is Vecna that worship of him is punishable by death.

Character Statistics
Tiering: 2-A

Verse: Dungeons & Dragons

Name: Vecna, The Maimed God, Lich

Gender: Male

Age: Unknown

Classification: Lich, Greater God, The Dying King, The Whisphered One

Special Abilities: Superhuman Physical Characteristics, Flight, Magic (Is a practioner in the use of Magic, prodominetly uses Dark Magic), Space-Time Manipulation (Superior in nature to Orcus, who can create and control their own personal Space-Time Continuums. Throw all of Space and Time into disarray, damaging both altogether), Death Manipulation (As a Lich King and practioner of Dark Magic, he can induce and control Death itself), Reality Warping (His influence on The Multiverse made major changes to it and ultimetely said changes had to be restore by The Lady of Pain), Fusionism (Can merge entire planes together, including private worlds), Law Manipulation (Changed the rules and laws of how magic works), Mind Manipulation & Empathic Manipulation (Through Frightful Gaze, Vecna can alter ones mind and make them fear him), Life-Force Absorption (Can steal the lifeforce from a living entity), Soul Manipulation, Illusion Creation (Can create powerful illusions that fool the mind), Energy Manipulation (Can use magical energy in the form of attacks), Barrier Creation (Can create barriers and shields to protect himself from powerful magic and attacks), Astral Projection (Can project his presence on a higher plane), Avatar Creation (Greater Gods can create manifestations used to interact with the world), Immortality (Type 4 & 9, his true body exists on a far greater plane that accessible than most mortals), immune to conventional mind manipulation, can command demons, immune to life-force draining, acid, cold or electrical damage, also immune to mind-manipulation and transmutation, Immune to imprisonment or BFR (by non-divine means), highly resistant to fire and magic.

Destructive Ability: Multiverse Level+ (In Die Vecna Die, He was responsible for the infinite realities being collided and merged, damaging the entire Multiverse and causing all of Space-Time to become distorted. Rewrote the very laws of Magic across The Multiverse and was the cause of various Multiversal Rules being changed and completely altered)

Speed: Immeasurable (Greater Gods are outside of Linear Space-Time and exist as higher beings. Far superior to Orcus, who allow Space-Time to flow within their own personal realms and can naturally exist without a flow of Time or Space)

Lifting Ability: Immeasurable (Far beyond 3rd Dimensional volume and weight)

Striking Ability: Multiversal+ (Damaged the entirety of The Multiverse and completely rewrote the very rules of Magic across the entire Multiverse)

Durability: Multiverse Level+ (Survived the Multiversal Event that he caused, which effected an infinite number of realities and all of Multiversal Space-Time)

Stamina: Limitless 

Range: Multiversal+ (Caused infinite realities to collide, merge and die. In addition all of Multiversal Space-Time and the laws that govern it were being effected such as Magic itself and the rules pertaining to how it can be used by Wizards)

Intelligence: Super Genius, quite possibly the smartest mortal to ever live on Oerth, mastered the arcane arts like no one before or after, ascended to godhood and hatched plots to become the supreme ruler of the multiverse, nearly succeeding. Still managed to come back after the multiversal re-arrangement more powerful then he originally was.

Weaknesses: Could only be permenantly destroyed if his phylactery is destroyed or he does not feed it souls, can be eventually tapped out of spells, magical weapons can harm him

Notable Feats:

Other Attributes
List of Equipment: Spellbook, likely carries many scrolls and other magic items as well, his magical dagger Afterthought

Notable Attacks/Techniques:

Magic: Vecna was the most powerful mage to ever like in the Greyhawk setting. As a deity he possess incredible amounts of magical power unfathomable by mortals (the dude can cast level 16 spells, ok?) Rejuvenationi: Vecna's souls lies in his phylactery, and he can only truely be destroyed by getting rid of it. As a deity he is much harder to destroy and was able to survive and return times and again, even after multiverse altering events.
 * Necromancy: vecna is first and foremost, a necromancer. Even prior to his ascention he was a powerful Archlich and could manipulate the life-force of the living and the dead without the use of his spells. His powers are especially potent within his lair.
 * Paralyzing Touch: as a lich, Vecna can paralyze anyone he touches, while also dealing cold damage in teh proccess.
 * Frightful Gaze: as mind effect, vecna can induce fear in someone he looks at.

Extra Info: Vecna canonically caused the tradition from 2nd Edition to 3rd Edition D&D. Although in the 3rd Edition he become a lesser god. This profile covers Vecna at the height of his power

Others
Notable Victories:

Notable Losses:

Inconclusive Matches: