Antimatter Manipulation

Summary

 * The power to control Antimatter, the polar opposite of matter itself. It is composed of antiparticles, which have the same mass as their particle counterparts, but their electric charge is reversed.
 * An antiparticle coming into contact with a particle causes their mutual destruction and releases an amount of energy that surpasses even nuclear fission.
 * Considering this, those possessing this ability are able to destroy their foes' physical bodies on the atomic level and cause mass destruction to the battlefield in the process.

Possible Uses

 * Antimatter Generation: The user can create/generate antimatter/antimatter-based for use. Generated antimatter can be used in various ways, ranging from (but not limited to)...
 * Antimatter Attacks: The user can use antimatter for offensive purposes, whether it's in projectile form, melee atack, or as a wide-range attack. Contact with ordinary matter results in said matter being disintegrated.
 * Antimatter Constructs: The user can shape antimatter into various objects, such as weapons/tools, or anything that the user desires. These constructs can then be used either offensively, defensively, for support.
 * Antimatter Stabilization: The user is able to prevent antimatter from being annihilated when it comes in contact with ordinary matter. This is done by negating the chain reaction that occurs when matter & antimatter come in contact with each other.
 * Disintegration: The user can apply antimatter to cause disintegration, as matter automatically separates into various different particles when it comes in contact with antimatter. This ability is usually portrayed as the affect object broken down into countless tiny pieces (or dust) and then disappearing.

Limitations

 * User may not be able to generate antimatter on their own, requiring an alternative source for them to utilize
 * A certain level of proficiency is required to control this power properly during combat, as there is a risk that said user may lose control of it and damage themselves.
 * The user may not be immune to the effects of antimatter themselves. Said loss of control during the of handling antimatter may cause the user to also be disintegrated.
 * May require constant focus in order to stabilize antimatter from causing a chain reacting when it contact with ordinary matter.