Vivec


 * -|CHIM 1 = CHIM.jpg
 * -|CHIM 2 = CHIM2.jpg
 * -|CHIM 3 = CHIM3.png
 * -|CHIM 4 = 2P4roI4.jpg

Tier: 2-A | 1-A With CHIM In potential High 1-A

Name: Vivec,Vehk,Vehk and Vehk,Ansu-Gurleht

Origin: The Elder Scrolls

Gender: Hermaphrodite

Age: About 4000

Classification:The warrior-poet, a member of the Tribunal, the God-King of Morrowind, the God of man,"Saint", moth Mournhold wife of Molag Bal, Demon-King, the Lord of Morrowind

Powers and Abilities: Transdensuality,Superhuman physical characteristics and emotions, mastery of the spear and sword, manipulating reality, omnipresence, manipulation of non-existence, immortality (type 5,7,6), the manipulation of the elements and side elements, magic, flying, manipulation of souls, time manipulation, manipulation of space, manipulating causality,Plot Manipulation and etc

Attack Potency:  Multiverse level+ Ignores strength. (created Conditional House) (Vivec is 4 Number most powerful" being In Nirn and even Fifght on pair with Number 2 and even with Number 1 | Ignores strength CHIM Probably can become higher, is able to develop to the level of Amaranth

Speed: Immeasurable | omnipresence

Lifting Strength: Immeasurable | Irrelevant

Striking Strength:Immeasurable | Irrelevant

Durability:  Multiverse level+ | Because of CHIM die only when he wants

Stamina: Unlimited

Range: Dream of Amaranth

Intelligence: Super Genius, learned to think like Et'Ada has two personalities: one God, one Mortal

Combat skills: Ideal wields a sword and with a spear, master of CHIM

Weaknesses: None

Standard Equipment:


 * Muatra - Vivek spear, he often uses Muatra in the fight against serious opponents and for the accomplishment of the divine acts. Usually the spear is used for its intended purpose, but can act as a satellite-poet god, building material, and the prison guards. Using Muatra was stopped moon Baar Dau, based Narcisse and won the confrontation in Hogithum Hall. Anyone who has hit Vivek, was devastated and turned into bone dust. Bone Way henceforth read only the stars and the heavens have never known a child.


 * Tools Kagrenac - generalizing title for three Dwemer artifacts Origin: Keening, Splitter and Wraithguard. These items were created by Dwarven priest-magician, chief architect of the tone - Kagrenac. Purpose Tools - draw energy from the Heart Lorkhan.


 * Armor philosopher - mystics began with the fact that one of the wise men put on armor, and it was treated with two numerata one harmonious high, the second can reach the armpits first. They were running around the shell and through each other, applying holy resin of melted skeletons of now useless numbers between twelve and thirteen. The mystical veil quickly stuck gold straws so that the sage could breathe. After cooling down to the resin was made ceremonial engraving, list of dead names and equations whose solution can only be found in the mouth inside of the Chimera, the course went ornaments, painted a bright, terrible fingernail of Vivec. With the tip of the nail dripping burning liquid, filling the grooves ceremonial engravings.

Notable Attacks/Techniques:

 Chimer  – also known as "betray the people" or Velothi - mers race, pushed into exile from the Summerset Isles, led by a prophet Veloth, because of persecution for the worship of the Daedric Princes. Vivek studied with teachers of the set-spirits whose knowledge he comprehended fully and even improved some.


 * Superzrenie – способность видеть что-либо на огромных расстояниях.


 * clairgnosis – the ability to grasp the essence of something, just glance at it.


 * Vision for the future Barons Movements taught Vivec Shehai and the ability to see the future.


 * Skills fencing – Vivek is the greatest Annecy is not a Hong Ding, he was a gifted Barons Movements.
 * Sehai – using spears, Vivek is able to break the laws of reality. Cuts indivisible particles, beat at such an angle that does not exist, etc.

Magic  - clean energy that can be converted into different forms for different purposes. Magic comes from Aetherius (the world of the gods), and Mundus (the human world) it falls through the gaps in Oblivion: The stars and the sun.


 * School of Witchcraft - This school is connected with Oblivion, it allows for a variety of magical interaction connected with the measurements of the Daedra. Nature of Witchcraft is different from all other known to us. The essence of it - subordination. With Witchcraft can summon the Daedric or undead, subordinate animals, people or sizes. Unlike classical magic, witch does not subordinate his will flow magic and throws consciousness beyond the bounds of reality, and then suppresses consciousness goals and holds magical connection, using himself as its source. Then, by pulling the connection, trying to snatch the goal of Oblivion.
 * Telepathy –in the most general terms, the calling process is to create a connection between the mind and the mind magician called creatures. This connection is very weak, and needs only to lure the creature to keep it and then send back - but the master of magic can greatly enhance it.
 * Summon – with the help of Magic can summon Daedra and undead.
 * Transliminalnoe movement – acceleration of objects or beings without the aid of permanent giperagonalnyh mediums only transpontinovaya tsirkumpenetratsiya Lyman may allow the movement for more than an infinitesimal interval of time.

School Changes  - Changes to the school are spells that create a variety of boards, open locks, increase the loading of the enemy and its own carrying capacity; water breathing and walking on water - is also a Change.


 * School of Mysticism  - The first school of magic mastered measures. The school of mysticism in nature teaches the practitioner to step back from the logic in order to gain some kind of temporary insanity. Actions spells included in the School of Mysticism, differ quite dramatically, such as:
 * Soulcatcher – creating a certain vessel, retaining the spirit of the victim after her death.
 * Telekinesis –Control subjects at a distance. But in general, their action is reduced in fact to himself - that is, to the result.
 * transfer – the bottom line is that the mystic will transmit itself through the flow of forces, realizing the desire to stay in a different place. In the simplest case, the magician moves his physical body in the energy field, and from then on he chooses the path.
 * search – fairly widespread series of techniques Mysticism. Most have stopped on the fact that we were able to feel the key 20 meters away from you, or nix-hound around the corner. The true masters of this fine science is almost gone in Tamriel. A majority of those who stayed - and Dunmeri Altmeri ancient sorcerers, are not willing to share their knowledge. To have survived only a cursory mention of the old mystics, to know the subject of the appointment only touching it.


 * School Destruction  - Destruction spells can harm living creatures and the undead and include the effects of elemental attacks, exhaustion, injuries, vulnerability and spraying.


 * Restoration School  - Cooldown manage life energy, allowing the wound to heal, cast out the undead, as well as creating a magical amulets, absorbing both physical and magical damage. Proponents of the School Restoration heal, restore and enhance physical properties and abilities, cure disease, and protect against other harmful effects. Spells recovery can also add or subtract strength, endurance, intelligence, agility, and other physical properties.


 * School of Illusion  - School Illusions are spells that make invisible mage completely and partially, spells, calling for light, paralyzing the enemy. Also Illusion spells enchant, soothing, demoralize, inspiring and maddening other creatures. Seasoned magicians are able to obey the command creatures and humanoids.
 * Alchemy  - This school of magic is the magical properties of conventional materials. These substances are used directly, or are prepared potions to provide long useful action, such as a general treatment or healing of an illness, walking on water, magical protection and promotion of physical properties as well as poisons with inverse properties.


 * Enchantment  - The ability to enchant a variety of items. For example, to get a full set of armor that can fully reflect or absorb any magical effect, become completely invisible with the help of an enchanted by this necklace and more.

 Heart of Lorkhan  – heart Lorkhan deity. The first stone of the Red Tower, also known as the Red Mountain.
 * Immortality – While the mechanics associated with the heart, it will not die. But if you kill him, he will be reborn in the halls of the Heart. Communication must be constantly updated.
 * False divinity –engineer draws a particle of the divine power of God and Space becomes a part of his forces. The ability to limit the ability of the body mechanics. From the Tribunal's biggest strength can scoop Almalexia, and least of all Sota Forces. The strength in mechanics gradually exhausted.
 * Manipulating reality – embodied in the reality of their imagination so that, God Vehk existed before the Battle of Red Mountain, and was not a night butterfly in Mournhold. This led to the breakthrough of the Dragon, and now it is impossible to say exactly what happened at the Red Mountain in the day. Both versions of reality superimposed on each other.

 Mifopei  – the process of forming or changing the reality under the influence of faith or belief Nirn sufficiently large group of people (or people of believers). And when beliefs or myths vary, so does the reality described in these myths.

 The three main properties mifopei: 


 * If in something believe quite a number of deaths, it could become a reality. Therefore heretics persecuted.


 * If something was real, and it is widely believed that it is impossible to determine exactly what the cause of it, and that - a consequence. Therefore, even the history of the past can be changed.


 * If there are multiple versions of the common justification of anything contrary to each other, then it is possible that they are both correct. Therefore, equally valid, and the myths and science.

Vivec (Lord of Morrowind): Warrior-poet god of the Dunmer. Vivec - invisible caretaker of the holy land, always on guard against the dark gods of the Volcano. He / she has saved many times the Dunmer people from certain death, of which it is worth noting especially how he / she taught them all day to breathe underwater, so he / she could flood Morrowind and kill the invaders-Akaviri approx. 572 of the Second Era.

<p style="text-align:right;">"God Is Lord Vivek Undoubtedly, as I?. 

<p style="text-align:right;">Vivec - poet. the truth of the Word - not words of the poet, because he is born to seduce. But to poetry captured the heart, it has to ring the bells of the truth.  

<p style="text-align:right;">''Events at Red Mountain was so long ago. What Lord Vivek told you about that day? Whether it disappeared under riddles, giving you all the possible ways of the past, leading to one inescapable future? That's his way. "'''

 What is to be God? " '' '- Like being a juggler. Things move without stop and you learn to define their position, trying not to think about them. These things much. Lots of. And all of them are moving. And sometimes, like all jugglers you something dropped. Lately, I'm afraid, I dropped too many things. Lots of things to do and very little time. And my eyes clouded. Maybe I'm getting old. Sometimes it seems to me that I I sleep, but at the same time I am awake. When I wake up - I'm here with you, broadcasts and thoughts. But when I sleep - I was very much absorbed in something. Perhaps others are absolutely immortal gods, always sleeping. Out of time. Personally, I exist both in time and out of it. And I love being undead. But when I die in peace time, I completely immersed in sleep. I realize that all I need to do is select the vigil. And if I live again. Many times I have unsuccessfully tried to wait. A long time ago, long before the awakening. And no matter how long, I think I wait is always so that when I wake up - in less than a second. Everything remained as it was before. This is God's land. The place is outside the time in which, however, all events occur in the same chaotic flow.

'Vehk and Vehk'  - Vehk-Mortal killed Mentor and Vehk-god did not make it, as it was written. Yet these two natures are united; at the same time and not to a red point.

 CHIM '-'  King . The realization that reality is a lie and sleep, and the ability to change the dream. We should be afraid of a zero sum. It may lead to the awakening divinity, and all sleep over. As the process of delicious apotheosis when being bent inward and outward in the "form, which is always new." Those who are unable to reach this state, called "denote", experiencing an indescribable feeling of divinity and become free from the world egg restrictions. In simple terms, the state of CHIM provides relief from all the known laws of the divine worlds. This return  to the first panel, Anu-pad  ', where stasis and change to create opportunities. ( It is the realization that the whole world, the whole of life - in fact do not exist. They exist only as a dream forces, which, for lack of a better word, is called God. All things, including you yourself, in God there is only a dream, and you - a piece of his mind for a split second is able to gain self-awareness. Most are not capable of long-term possession of self-consciousness. Their minds can not bear two contradicting the truth: "I exist" and "I do not exist", resulting in a final denial of personality known as "zero sum". 1 + (-1) = 0. "Pronulsummirovatsya" means literally vaporize. To achieve CHIM, you need to take the next step - to realize the two truths simultaneously. Fold one and minus one, and get anything other than zero.)
 * I have broken the world with his left hand - he said - but in the right hand I have his chance to destroy me. Love is controlled only by my will. "
 * Fixed warrior never gets tired . He cuts sleep holes in the middle of the battle to regain their strength.
 * Vivec put on his armor and stepped into the  non-spatial gap  , making lethal interactions and intangible information map of all minds ever known - an event developed by the likeness of the divine spark.
 * projection of death – Death of Vivec projection back into the waking world.
 * Interrupting zero-sum - is able to ignore the multiplication by zero on deity.
 * Zero-sum - directs dissatisfaction deity the enemy.
 * acausality – Vivek exists outside of time and space and can move freely between them and the "middle world".
 * Manipulating logic – Vivec ignore logic and within the same phenomenon may be several variations thereof.


 * Endless variations – Vivek is in the form of its endless variations in endless changes of its history.
 * C0das – These are endless changes Vivec's own history, which tend to focus around a particular pattern of events, but nevertheless contain versions that he did not. You can think of this as a simple number. Most integers are not important (most c0das are not very different from the general pattern), but, within an infinite set of integers, an infinite set of beginnings (within the infinite set of c0das, their infinite sum really differs from the general pattern).
 * Endless possibilities - Between the ubiquitous laws of Divinity, with endless variations and the overall structure c0das Aurbis and subgradients within most c0das, there are dreams. Having learned CHIM, Vivec found them and got endless possibilities.

'Freeze rate'   - Baar-Dau, a meteorite, a stray planet (or moon, how in the end it began to be called), thrown from Oblivion daedric Prince Sheogorath city Vivek. Before the inevitable clash of the moon was stopped by one of the gods of the Tribunal - Vivek. He literally "freeze" the speed of the moon, which led to catastrophic consequences in the future.

'Annecy'   - Annecy, the greatest warrior that ever lived among men. Our swords dumped into the oceans left-handed, whose empire was four times the empire of the white king. When we keep hitting, our weapons can overwhelm the laws of nature. Yokudan is how you see it due to the fact that our Hira-Dearg swords hacked nerazrubaemoe - atoms.

'Fa-Nuit-Hen'   - the name of one of the old masters, and the enemy falls to the ground, struck eight wounds appeared invisible to mortals.

'Shehai'   - Yaba Maghazi ihadzhito to-sura. The release of the sword of the spirit. Ansu-Gurleht capable of using his sword to break the laws of reality (to split the atom, to kill God, etc.).

 Amarants  – Vivec is able to reach the stage when he can step through the CHIM, reaching the next stage of development, he will become an Amaranth. Each Amaranth does not depend on anything other than itself and rules Divinity. Amaranth define everything within itself, except the rules of Divinity. This is how you can learn about the Divinity and form a new Amaranth within the rules and concepts of the other. The entire local cosmology stored in Amaranth can vary from one Amaranth to another. The amaranth-ancestor creates an endless chain of other Amaranth, but Amaranth's internal structure may or may not provide itself to the actual achievement of CHIM/ Amaranth. Thus it may be impossible within the limits of some Dreams, to understand that they are Dreams. They will be dead-end Amaranth, which can not produce other Amaranth.

Mark: Base | With CHIM (With the potential to reach Amaranth)