Archimonde

Archimonde
Archimonde is the main antagonist of Warcraft 3: Reign of Chaos. He is the left hand of the Dark Titan sargeras. His job was to lead the Burning Legions armies into battle.

Powers and stats
Tier: High 2-A

Name: Archimonde, epithet “the Defiler”

Origin: Warcraft

Gender: Male

Age: Unknown, more than twenty-five thousand years old

Classification: Demon, Eredar Warlock, The left hand of the fallen Titan Sargeras, Eredar Overlord of the Burning Legion Forces

Powers and Abilities: Master Magician, Summoning, Magic Resistance ,Can fire bolts of chaotic energy which causes splash effect, Can stun enemies with his attacks, Energy Absorption (Can absorb the magical energies of the World Tree, Nordrassil), Teleportation, Size Manipulation (according to War of the Ancients, he's normally sixteen feet tall, during his fight Malorne he grew much larger, and during his assault on Nordrassil he grew hundreds of feet tall)

Attack Potency: High Multiversal+ (Is one of the strongest entity from the Twisting Nether and said entities were said to be extra-dimensional, should be superior or at least around Deathwing's level.)

Speed: Immeasurable

Lifting Strength: Class K+ (Snapped Malorne's neck), likely Class M+ at his largest based on sheer size

Striking Strength: Unknown, at least Class MJ+ giving his size, likely much higher (Physically overpowered Malorne a powerful Demigod)

Durability: High Multiversal+

Stamina: Immensely high to an unknown amount

Range: At least multiple kilometers with magic, likely much higher

Standard Equipment: Nothing notable

Intelligence: Very cunning and far sighted

Weaknesses: Arrogance and his inability to keep his anger in check (once killed a Fel Gaurd in anger over his inability to break through Elune's protection of Tyrande)

Notable Attacks/Techniques:
 * Rain of Chaos: Calls down multiple Infernals from the sky, creating large craters from the impacts where they land.


 * Dark Portal: Opens a portal, allowing demons to step through and do Archimonde’s bidding.


 * Finger of Death: Instantly turns a creature or building inside-out, destroying it utterly. It has enough power to one-shot a Doom Guard which is normally resilient against magic.


 * Air Burst: All affected enemies are tossed very high in the air.*


 * Fear


 * Hand of Death


 * Grip of the Legion


 * Doomfire: A trail of fire moving on the ground away from Archimonde*


 * Soul Charge: When an enemy dies, Archimonde gains a Soul Charge which he can use once at a random time (with an animation looking like the Shaman Lightning Shield ability). Depending on which dying enemy created the Soul Charge, the effects may vary.