Sol Badguy

Summary
Sol Badguy is the main character in the Guilty Gear series and Ky Kiske's eternal rival. At first glance, he is an aloof, anti-hero bounty hunter, whose apparent laziness and gruffness belies his terrifying fighting ability, amazing intelligence and emotional depths beneath that brash exterior.

Powers and Stats
Tier: 4-B | 4-A | 3-A

Name: Sol Badguy (True name is Frederick)

Origin: Guilty Gear

Gender: Male

Age: Nearly 200 years old

Classification: Prototype Gear, Bounty Hunter, former scientist

Powers and Abilities: Superhuman Physical Characteristics, Immortality (Types 1 and 3), Flight when transformed, Fire Manipulation, Regeneration (Mid-High), Resistance to mental and spiritual attacks (Survived being deep within the Backyard, which simultaneously assaults your mind and soul), Can summon minions via the MasterGhost, which also allows him to resurrect an unknown number of times, Can see through illusions, High Resistance to conventional diseases and poisons (Gear cells were used to cure diseases, Sol's body is naturally full of them and he's dealt with toxic-type Gears), Time Paradox Immunity (Even after his past self was killed by I-No, Sol continued to exist)

Attack Potency: Solar System Level (Fought Slayer, who generated this amount of energy) | Multi-Solar System Level (Killed Justice, whose Gamma Ray destroyed a large prtion of the galaxy, Can fight off That Man once he is fully transformed) | Universe Level (Much like Justice, Sol, at full power, can generate "Information Flares", which can fuse the Backyard with the universe)

Speed: Massively FTL+ (Slayer considers Sol capable of seriously challenging him and is likely faster than Jack-O) | Massively FTL+ (Can keep up with Slayer and That Man) | Massively FTL+ (Faster than his base form)

Lifting Strength: Superhuman+, exact level unknown

Striking Strength: Solar System Class | Multi-Solar System Class | Universal Class

Durability: Solar System Level (Survived an amped attack from a weapon that he himself created to destroy Gears, internally tanked the destruction of Absolute Defense: Felion and was only winded, regeneration and resurrection makes him hard to kill, superior regeneration to Raven who can regenerate from ash) | Multi-Solar System Level (Can take attacks from a casual That Man) | Unknown, possibly Universe Level (Should be capable of surviving the fusion of the Backyard with the universe, having survived being inside the Backyard when he was in his base mode)

Stamina: Extremely high

Range: Extended melee range normally, thousands of kilometers with attacks, Cross-Universal with Information Flares (Can threaten to fuse the Backyard with the universe)

Standard Equipment: Junkyard Dog Mk. III.

Intelligence: Genius in various types of technology and magic, over a century of combat experience against a vast assortment of foes, quickly analyzed and destroyed a cosmic artifact, was one of the greatest scientists in the world as Frederick, specializing in particle physics.

Weaknesses: Lazy, almost never uses his full strength, if MasterGhost sustains too much damage (Either directly or via resurrecting), his soul will be destroyed.

Notable Attacks/Techniques:
 * Gun Flame: A move where Sol fires a projectile made of a stream of fire.


 * Gun Flame Feint: A move where Sol feigns a Gun Flame and puts himself in a position to counter-attack.


 * Volcanic Viper: An anti-air attack where Sol jumps and swings his weapon upwards while engulfed in flames.


 * Grand Viper: Sol performs a slide on the ground, leaving a trail of flames behind him and then follows up with a Volcanic Viper.


 * Bandit Revolver: A flaming spinning axe kick; he can also perform this move in midair.


 * Bandit Bringer: A flaming jumping punch to the opponent.


 * Riot Stomp: Sol jumps on the wall to push himself off to deliver a powerful kick, it also has a flaming axe kick variant.


 * Wild Throw: Sol grabs his opponent with one arm to smash them into the ground.


 * Fafnir: A flaming straight punch to the face.


 * Sidewinder: Another flaming straight punch, this time in mid-air.

Finishing moves:
 * Kudakero: A flaming kick that is done in the air. It can smash the ground as well.
 * All Guns Blazing: A move where Sol kicks his opponent back, dashes past them creating a trail of flames behind him, which then collide with the opponent in a large burst of fire.


 * Napalm Death: Sol propels himself forward towards his opponent using a jet of fire. He then attacks his foe with a knee to the face.

Overdrives:
 * Branding Breach: Sol throws a strong punch to the stomach and shoots off a powerful torrent of flame.
 * Dragon Install: An Overdrive that transforms Sol by tapping into the dormant power of his Gear side to increase his stats. After activating this form he’ll either emit a bright gold aura around him (also called Gold Mode) or begin blinking red.


 * Flame Distortion/Dragon Install Second: A form that further enhances his stats and makes him slowly regenerate health. In addition to the stat boosts he gains more powerful versions of his signature moves.


 * Tataki Otoshi: A follow up technique to the Volcanic Viper accessible only in the Dragon Install form, where Sol delivers a hard kick that knocks down his opponent.

Key: Base (Casual) | Base (Serious) | Full Power (Limiter Off State)
 * P.B.B: A technique that can only be performed in Dragon Install forms where Sol grabs his opponent and creates an explosion that damages both Sol and his opponent (though his opponent takes much more damage)

Others
Notable Victories:

Notable Losses:

Inconclusive Matches: