Espurr

Character Synopsis
Espurr is a Psychic-type Pokémon introduced in Generation VI. Espurr is a rather self-restraining or someone could say as, "too empathetic" to let itself be bothered with others. The reason why it always shut its ears is so that it could control its psychic powers. It is most of the time a loner. It is also fairly independent and prefers to move on its own pace.

Character Statistics
Tiering: 8-A 

Verse: Pokemon

Name: Espurr

Gender: Varies

Age: Varies

Classification: Psychic Type Pokemon, Restraint Pokemon,

Special Abilities: Superhuman Physical Characteristics, Psychic Powers (Mind Manipulation and Telepathy; Energy Manipulation, Telekinesis), Sound Manipulation, Empathic Manipulation, Statistics Amplication & Reduction, Sleep Manipulation, Gravity Manipulation, Pocket Reality Manipulation & Creation, Can swap an opponets skills through Skill Swap, Attack Reflection, ETC.

Destructive Ability: Multi-City Block Level (The Pokedex states that should Espurr uncover it's ears, atleast 300 feet will be destroyed. Should be comparable to Diglett, who can produce this level of power with the move Earth Power)

Speed: Lightspeed (On par with Diglett, who are stated to move at the Speed of Light. Can easily intercept abilities such as Flash and other abilities that involve light being used as an attack)

Lifting Ability: Class 5

Striking Ability: Multi-City Block Class (Can content with other Espurrs, who can survive Earth Power. Can destroy 300 feet of land through sheer power alone)

Durability: Multi-City Block Level 

Stamina: High in combat scenarios. instinctive in otherwise normal occaisions

Range: Extended Melee Range to Kilometers with Psychic Powers

Intelligence: Self-explanatory (in bold. Add any explanations using brackets, but don't bold it.).

Weaknesses: Unknown

Other Attributes
List of Equipment: None Notable

Notable Attacks/Techniques:
 * Psychic: Espurr uses a strong psychokinesis for offensive, defensive, and supplemnentary means such as lifting the target in question or simply blasting them. It may also lower their special defense.
 * Confusion: Espurr attacks with a telekinetic force, similar to Psychic, which can cause confusion.

Others
Notable Victories:

Notable Losses:

Inconclusive Matches: