Archimonde

Summary
Archimonde is the main antagonist of Warcraft 3: Reign of Chaos. He is the left hand of the Dark Titan sargeras. His job was to lead the Burning Legions armies into battle.

Powers and stats
Tier: High 2-A, possibly 1-C or higher

Name: Archimonde, epithet “the Defiler”

Origin: Warcraft

Gender: Male

Age: Unknown, more than twenty-five thousand years old

Classification: Demon, Eredar Warlock, The left hand of the fallen Titan Sargeras, Eredar Overlord of the Burning Legion Forces

Powers and Abilities: Superhuman Physical Characteristics, Master Magician, Summoning, Magic Resistance, Shadow Manipulation, Stun, Mind Manipulation, Energy Absorption, Teleportation, Size Manipulation, Sealing, Fear Manipulation, Soul Manipulation, Acausality, Status Effect Inducement, Healing, Fire Manipulation, Pain Manipulation, Invulnerability via certain spells

Attack Potency: High Multiversal+, possibly Complex Multiversal or higher (The Aspects including Nozdormu were afraid of fighting him and thought they would lose. Is one of the strongest entity from the Twisting Nether and said entities were stated to be extra-dimensional. Stronger than Malorne, the father of Cenarius who is slighty behind Ragnaros, one of the Elemental Lords who are around the Keepers' level, including Freya)

Speed: Immeasurable (Can move in the Twisting Nether which is a dimension that transcends infinite realities)

Lifting Strength: Unknown

Striking Strength: Unknown, at very least Multi-Universal (stronger than Nozdormu who can shatter timelines), likely higher

Durability: High Multiversal+, possibly Complex Multiversal or higher

Stamina: Immensely high to an unknown amount

Range: Unknown. At least High Universal, likely much higher

Standard Equipment: Nothing notable, can use almost any weapon

Intelligence: Very cunning and far sighted

Weaknesses: Arrogance and his inability to keep his anger in check (once killed a Fel Gaurd in anger over his inability to break through Elune's protection of Tyrande)

Notable Attacks/Techniques:
 * Rain of Chaos: Calls down multiple Infernals from the sky, creating large craters from the impacts where they land.


 * Dark Portal: Opens a portal, allowing demons to step through and do Archimonde’s bidding.


 * Finger of Death: Instantly turns a creature or building inside-out, destroying it utterly. It has enough power to one-shot a Doom Guard which is normally resilient against magic.


 * Air Burst: All affected enemies are tossed very high in the air.


 * Fear


 * Hand of Death


 * Grip of the Legion


 * Doomfire: A trail of fire moving on the ground away from Archimonde


 * Soul Charge: When an enemy dies, Archimonde gains a Soul Charge which he can use once at a random time (with an animation looking like the Shaman Lightning Shield ability). Depending on which dying enemy created the Soul Charge, the effects may vary.