Roy (Fire Emblem)



"I have faith in mankind, I will not lose to a man who lose faith in his people and even himself!"

- Roy's declaration to Zephiel before their epic battle in "The Neverending Dream"

Summary
Roy, is the protagonist of Fire Emblem: Binding Blade and the son of Eliwood, the main character of Fire Emblem: The Blazing Sword.

The heir to the House of Pherae, he is called to enter battle on behalf of the Lycian Alliance and his ill father after Bern had conquered the neighboring nations of Sacae and Ilia. However, the conflict escalates heavily as his campaign continues, going from liberating his nation's allies to protecting all of Elibe from the threat of renewed war between humans and dragons.

Powers and Stats
Tier: 8-B | 5-C

Name: Roy Pherae, "Young Lion"

Origin: Fire Emblem

Gender: Male

Age: 15

Classification: Prince of Pherae, Human (He is considered Half-Ice Dragon in the novels through Ninian, an Ice Manakete, but his canon mother is currently unknown.

Powers and Abilities: Superhuman Physical Characteristics, Expert Swordsman, Can survive without a soul | Fire Manipulation, Sealing, Soul Manipulation (Can Seal and Repair souls with the Sword of Seals), Weather Manipulation]], Statistics Amplification, Healing, Reality Warping.

Attack Potency: Large Building level (Is able to fight on par with people, who fought Hector and other characters from Fire Emblem Blazing Blade) | Moon Level (The Sword of Seals is superior to all other holy weapons of Elibe combined, which were responsible for the Ending Winter, The Ending Winter was stated to change the laws of nature including making the stars visible from Earth to shine in the middle of day, which would reach this level while combined with the previous calculation. )

Speed: Superhuman movement speed with Massively Faster than Light+ combat speed and reactions (Can fight with Enemies who can potentially dodge Aureola.) | Massively Faster than Light+

Lifting Strength: Superhuman

Striking Strength: Large Building Class | Moon Class

Durability: Large Building level (Can take hits from Bolting, which is treated as real lightning and enemies comparable to Hector.) | Moon level (Can take hits from enemies who can hurt him.)

Stamina: High (Can fight large groups of enemies without tiring. Strong willed)

Range: Extended melee range with a sword. Thousands of kilometers with the Sword of Seals. Reality Warping is Universal

Standard Equipment: The Sword of Seals, a blade even more powerful than the Legendary Weapons of Elibe. It is especially effective against dragons, boosts his defenses, and can be used to rapidly heal Roy's wounds.

Intelligence: Despite being relatively inexperienced in the arts of war the start of the story, Roy proves himself to be a brilliant tactician and a skilled swordsman on the battlefield, leading his forces to victory over the numerically superior and better equipped Bern on all fronts and trouncing numerous manaketes along the way. Although he is idealistic to the point of wanting to avoid bloodshed if at all possible and keeping innocents out of harms way, he is nevertheless cunning in his own right, tricking a traitor to the Lycian Alliance into revealing himself and seeing through Elphin's guise as a bard. His skills as a swordsman grow over the course of journey, later facing King Zephiel, the mighty King of Bern, on even terms and being judged worthy of wielding the Sword of Seals, the mightiest weapon in Elibe.

Weaknesses: Roy is naive at times and prefers to avoid bloodshed, but will resort to lethal force if absolutely necessary. | Limited uses.

Feats: Defeated King Zephiel and Dark Dragon Idunn, The Sword of Seals is stated to be stronger than the combined force of the Divine Weapons.

Notable Attacks/Techniques:


 * Critical Hit: Roy focuses the power of the Sword of Seals on a barrage of flames that is launched against the opponent.

Key: Base Roy | Master Lord Roy (With the Sword of Seals)

Others
Notable Victories:

Notable Losses:

Inconclusive Matches: