Air Manipulation

Summary
Users with this ability are able to create, shape, as well as manipulate the air in their surrounding environment. This includes, but not limited to atmospheric gases that are in our atmosphere such as oxygen, nitrogen, as well as other substances that are in gaseous form. Uses of this particular ability are also able to determine and control climate and weather changes, which includes various forms of weather conditions such as breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes. The creation of storms would be included in this category as well.

Air is generally invisible to the naked eye, thus attacks utilizing this element would also be invisible to the naked eye as well; they can only be felt, or sensed. Exceptions to this would be changes in the surrounding atmosphere & creation of weather conditions where it is possible to observe these phenomena without the observer making direct contact with the oncoming air/air-based attacks themselves. In most cases, attacks based on the manipulation of air and its derivatives are unable to be seen, as well as being incredibly versatile due to this element being invisible as well as being omnipresent in the surrounding environment, thus making these attacks invisible, versatile, as well as being very difficult to block and dodge.

Possible Uses
Variations of this ability are listed here, on this page.
 * Aerokinetic Constructs: Users with this ability are able to shape the air around them into tools, objects, weapons, as well as other structures of varying shapes and sizes. Since the presence of air is usually omnipresent in the environment, users with this ability are able to utilize this ability anywhere, unless it is a place where air does not exist.
 * Air Generation: Users with this ability are able to create air, or any other forms of gases directly from scratch. Note that the presence of air (or any other gases) need not exist in order for this ability to be utilized.
 * Air Negation: Users with this ability are able to negate air/wind attacks, as well as removing the source of air around them. The latter causes the opponent to suffocate, as there is no way for the opponent to breathe properly, eventually suffocating them.

Limitations

 * Aerokinetic Immunity, which is an ability that allows the user to be immune to attacks involving air/wind.
 * Users
 * Presence of air is required in the surrounding environment. Places that are considered to be a vacuum
 * Users with the ability to manipulate fire may gain an advantage, as fire is fueled by the oxygen in the air. The opposing flames will end up being stronger as a result of this.
 * Users with Electricity Manipulation are able to detonate the various compound molecules within the air. This will directly affect the user with air manipulation, who can end up being damaged as a result.

Users

 * Storm (Marvel Comics)
 * Aang (Avatar: The Last Airbender)
 * Tornado of Terror (One-Punch Man)