User:MLPlover2011/Sandbox

Character Synopsis
Garou is one of the villains of the One Punch Man franchise, His first debut was in the hero hunter arc, He wanted to be the strongest monster ever and became the first god level threat

Character Statistics
Tiering: 7-B | 7-A | 5-B

Verse: One Punch Man

Name: Garou, Human Monster, Hero Hunter

Gender: Male

Age: 18 

Classification: Mutated Human, Monster

Special Abilities: 
 * -|Base=Superhuman Physical Characteristics, Master Martial Arts, Information Analysis, Transformation, Fear Aura, Regeneration (Low-Mid), Enhanced Senses, Accelerated Development, Adaptation, Reactive Evolution, Rage Power, Pain Intolerance, Statistics Amplification, Precognition, Body Control, Technique Mimicry, Attack Reflection (via this)
 * -|Half Monster Garou= All previous abilities, Air Manipulation, Immortality (Type 2, via this)
 * -|Resistances= Poison Manipulation, Physics (via this), Heat Manipulation (via this)

Destructive Ability: City Level (Capable of defeating Metal Bat, Was given a dragon level threat by the hero association) | Mountain Level (Broke Royal Rippers blade and one shotted him, Can Easily defeat Puri Puri Prisoner, Caught Darkalloy Darkshine's Superalloy Bazooka, and capable of beating him) | Planet Level (Stated That Boros and Garou are evenly matched, easily curbstomped S-Class Heroes)

Speed: High Hypersonic+ (Can keep up with Genos)  | Massively Hypersonic+ | Relativistic possibly higher (Faster than Flashy Flash)

Lifting Ability: Unknown

Striking Ability: City Class | Mountain Class | Planet Class

Durability: City Level (Took hits From Tank Top Master) | Mountain Level (More durable than before, Type 2 Immortality makes it harder to kill him) | Planet Level (Took a few serious series moves from Saitama)

Stamina: Very High

Range: Standard Melee Range | Same as before | Extended Melee Range, higher with Whirlwind Iron Cutting Fist

Intelligence: Quite High

Weaknesses: Garou is really protective of Tareo and he always put his life on the line to ensure his safety. Garou typically doesn't use Water Stream Rock Smashing Fist until he needs to, as it reminds him of Bang. Intentionally prolongs fights to get stronger, sometimes letting enemies get serious. Tends to underestimate opponents once they are "defeated" | None Noteable | None Noteable

Versions: Hero Hunter Garou | Half Monster Garou | Awakened Garou

Other Attributes
List of Equipment: None noteable

Notable Attacks/Techniques:

Various Martial Arts Mastery:
 * Water Stream Rock Smashing Fist: A special martial art Garou learned from his former master, Bang. It is a combat style that relies on countering attacks despite being stronger than his own. This is also useful for the offensive stream of attacks that can take enemies by surprise. The martial art can repel the attacks of his opponents, nullify them, or redirect them with twice the power. Using this technique Garou can beat some of the lower S-Class heroes although he tends to avoid using this attack early on. His technique also wasn't perfected to the point that he couldn't repel Superalloy Darkshine's attack before he started adapting.
 * Whirlwind Iron Cutting Fist: Bomb's martial art. This martial art style involves a powerful hand rotation technique to create a razor-sharp whirlwind pressure that chops the opponent into tiny pieces. The martial art then pushes the opponent back with various degrees of force depending on the proximity towards the eye of the whirlwind. The cutting pressure is also used in martial art's kicks.
 * Whirlwind Water Stream Roaring Aura Sky Ripping Fist: A more advanced technique than both Whirlwind Iron Cutting Fist and Water Stream Rock Smashing Fist, a move that splits the skies and blasts airstreams into the opponent’s body. It is one level weaker than Cross Fang Dragon Slayer Fist. The technique is powerful enough to break Elder Centipede's carapace before the monster molted. Traditionally when the technique connects, the shockwave created will spread through the victim's entire body, which ultimately reduces the victim to dust.
 * Cross Dragon Fang Slayer Fist: A technique that is developed by utilizing Water Streaming Rock Smashing Fist and Whirlwind Iron Cutting Fist. Was much stronger compared to those two techniques and usually requires two people to perform such a technique. The only other two who could perform this were Bang and Bomb, who were each master in their respective martial arts styles. The technique is even stronger than Whirlwind Water Stream Blasting Sky Splitting Fist.
 * Many more techniques
 * Military Martial Arts: Based on Water Stream Rock Smashing Fist, this fighting style evolves freely during combat.
 * Tanktop Tackle: Copied from Tanktop Master. He charges at his opponent, bulling them over with folded forearms. He uses this against Flashy Flash.
 * Tanktop Blow: Copied from Tanktop Master. Garou unbalances and distracts his opponent by striking the ground with tremendous force after spinning to build up momentum. He first uses this against Bang and Bomb, then later against Flashy Flash.
 * Watchdog Man's Dog Movements: During his fight with Genos, Garou is shown to have been able to mimic the movement of Watchdog Man in which he uses to catch Genos off guard to catch his right arm.
 * Monster Calamity God Slayer Fist: A special technique Garou developed from the numerous martial art techniques that he mastered. Compared to his previous techniques should be his best ability being able to do much more feats with this. With this technique, he was able to finish off the rest of the S-Class Heroes.
 * God Slayer Instant Attack: Garou sends a volley of punches at extremely high speeds. Able to actually take down all of Tatsumaki's projectiles with this.
 * God Slayer Ascending Attack: An upward strike that was strong enough to knock Saitama into the air
 * Abandonment: The user removes all restriction that he had placed on his mind. When they have removed the user's mobility, agility and maneuverability are heightened.
 * Adaptability: While his "limiter" was breaking, Garou seems to be have developed a form of Adaptability. This allows him to become stronger and faster over time as well as make him seemingly immune to any attack that fails to kill him, such as developing stronger resistance to psychic attacks on top of his already immense will. This also allows him to transform into various forms making him a real Monster. He likens this to the Fighting Spirit (気合い, Kiai) ability Metal Bat has.
 * Mimicry: Similar to adaptability, Garou is able to mimic techniques and abilities that he has witnessed before. Tanktop Tackle is one of the moves he was able to copy and the even Cross Dragon Fang Slayer Fist

Extra Info: Respect Thread

Others
Notable Victories:

Notable Losses:

Inconclusive Matches: