Healing

Summary
The ability to restore biotic organisms to their optimal health. User can restore biotic organisms to their optimal health, curing damaged or withered organisms, wounds, broken bones, low vitality, and diseases/poisoning. Though the user may potentially heal any form of bodily damage, the patient must be alive, even if hanging by a thin thread, in order to be healed; once the patient has died, it would transcend healing and would require resurrection instead. This ability can be used both on oneself and on others (as opposed to Regeneration)

Types

 * Accelerating recovery - Accelerates the natural rate of recovery of the body, allowing it to heal from even serious damage for a short time (only what would heal without external intervention in the first place). Also allows user to rid the body from impact of non-fatal poisons or diseases.
 * Healing easy injuries - Allows user to quickly heal a wound which is not very serious, and recJohn_Doe_heals_O'Brien.png often takes place almost instantaneously, which is quite useful in combat.
 * Healing medium and heavy injuries - Allows user to completely or almost completely heal serious injuries, from which the body can not recover on its own for a long time (months or years). This type might also include partial regeneration of organs and body parts.
 * Healing fatal injury - Allows user to heal wounds which are fatal to an average person. Very advanced healers can heal such wounds very quickly, and in some cases, completely regenerate organs and other body parts.

Limitations

 * Can’t raise the dead, but as long as there's even a hint of life left, healing is possible.
 * Healing may not be permanent.
 * May be limited to healing either oneself or others.
 * May only be able to heal non-fatal wounds.
 * May have limited range, including touch only.
 * May need direct body-to-body contact (possibly naked "for better skin contact"), various kinds of blood or power transfers through kissing/licking, a Magic Kiss with healing properties, and so forth.
 * May be limited to healing only certain types of wounds or diseases.
 * May not work on permanent injuries or abnormal injuries that cannot be treated.
 * May not occur automatically, thus preventing the users from healing injuries by reflex.
 * May be painful for the recipient of the healing.
 * Certain methods may require delicate control when healing, otherwise, it may cause cellular damage.
 * May cause the healer's body to deteriorate.
 * Distance, mass, precision, etc. depend upon the knowledge, skill, and strength of the user, and their power's natural limits.

Users

 * Healer (Clash of Clans)
 * Pokemon with the ability "Nature Cure" (Pokémon)
 * Lazarus Pit (DC Comics)
 * White Mages (Final Fantasy)
 * Ryu Bateson (Breath of Fire 2)
 * Princess Mansherry (One Piece)